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 CAD / Development / *12616 (-10)
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
 
"Tore Eriksson" <tore.eriksson@mbox3...wipnet.se> schrieb im Newsbeitrag news:HuDDv0.1KDF@lugnet.com... (...) to (...) most (...) lead to? (...) Ok I try and hope that I do not forget something here, all others please correct me if i'm wrong - but (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
"Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HuD629.DxI@lugnet.com... <SNIP> (...) Ok now I understand, might be a nice idea. The drawback is that it would "only" allow one alternate part enabling not more. I can already (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: surface normals and vertex normals for OpenGL
 
(...) All: It is dangerous to write technical arguments at 1:30 in the morning, and I made some serious mistakes in my post above. 1) You are correct that most LDRAW parts are not closed and probably never will be. Optimizing for ease of part (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
 
(...) I took the time to read all the posts, and I still would like a summary. It seems like the discussion has converged to conclusion, but I'd like to see the conclusion written up. I know that Lars is writing up code to match the conclusion, but (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: Any news about LCD and LMPL ?
 
(...) looks intriguing! the only thing I do not properly understand is the size statement. this simplyfied statement makes sense for ordinary plates and bricks of square or rectangular shape, but not wings, wedges, corners ... have you bounced this (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev.lcd, lugnet.cad.dev.org.ldraw, FTX)
 
  Re: surface normals and vertex normals for OpenGL
 
(...) I don't know about that goal. I think it's better to make it easy to assemble the various primitives into parts. That way we get more people volunteering to make the parts. I don't think the primitives *can* be closed. I also think it's much (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: surface normals and vertex normals for OpenGL
 
(...) [snip] (...) [snip] (...) It is neither impossible nor particularly hard. I will snip the rest of the post here and explain. There is an interesting property of closed surfaces that can allow you to determine the normals for all polygons (or (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Name discussion for 40244.dat
 
This part has been named "Axle for Spiral Staircase" on the Parts Tracker, but needs some wider discussion on the name and orientation. (URL) To my mind it is a Technic Pin Joiner, not disimilar to (URL) just a different length (or height depending (...) (21 years ago, 10-Mar-04, to lugnet.cad.dev)
 
  LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
 
86 messages have been posted in this thread so far. I don't have a chance to catch up what has been discussed by reading all posts. Is it possible to make a brief and relatively easy-to-read summary of the most significant suggestions, and what (...) (21 years ago, 10-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Hmmm, I must've put myself to sleep as well. Actually, I've been a bit busy lately. Now what was I trying to say... I guess I was thinking that a <SKIP> tag might be a third choice between <HIDE> and <SHOW>, but after a few days I now think it (...) (21 years ago, 10-Mar-04, to lugnet.cad.dev)


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