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 CAD / Development / *12286 (-20)
  Re: LDraw.org Bylaws Draft
 
(...) Your reasoning is sound and your edits seem reasonable to me at first read. In the interest of full disclosure, I am a part-time retail employee of the LEGO Company, and a full-time student. I'm not involved in any strategy decisions as a part (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Bylaws Draft
 
(...) The text generally looks good, but ... (...) [...] (...) This distinguishing between part-time and full-time employees seems very artificial to me in this context. I think that all the organisations that I have been employed by here in Europe (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  Re: 81 million points
 
(...) I forgot to mention. I didn't try fly-through mode, but wouldn't expect it to be very usable at 1 frame per second. --Travis (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: 81 million points
 
(...) My system is a 2.4GHz P4 with 1GB RAM. However, according to the Windows XP task manager, LDView was only using about 125 megs when the model was loaded with normal-res studs. (This compares very favorable with the current LDView release that (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: 81 million points
 
(...) Wow. That must be amazing in fly-thru mode. I'm also curious. What sort of CPU and how much memory do you have, and how much of that was in use by the LDVIEW? (...) I bet you have to get all your display list(s) and vertex arrays into the (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Bram's LDraw and LEdit Tutorial
 
(...) I have a copy. Let me know if you still need it and I can email it to you. I still point to the LEDIT portion of this tutorial in the ldglite instructions so I'd like to see this back on the internet somewhere as soon as possible. Don (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Bram's LDraw and LEdit Tutorial
 
(...) Name: ldrawtutorial.zip Size: ~410K -Orion (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) Color codes will be defined in decimal notation and the 24-bit RGB will be in Hex. -Orion (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) RGB is actually 3 numbers - I'd suggest something like RGB(r,g,b) where r g & b can be decimal or hex as per other numbers. ROSCO (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Bram's LDraw and LEdit Tutorial
 
(...) What would the name of the file be and how big is it approx.? Then I can browse through my 6 year old collection of "Download CD's..." :-) Jaco (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  81 million points
 
I normally don't make posts like this, but I thought the numbers involved deserved a post. Just out of curiosity, I stuck a counter in my development LDView code to count the number of points being drawn. I loaded up the copy I have of town.dat (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
I'll bite. (Note that none of my comments are meant as criticism.) In lugnet.cad.dev, Steve Bliss wrote: <SNIP> (...) I personally think the # for hex numbers is a mildly bad idea. The currently accepted way to specify hexidecimal values is to (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  [LSC] Colour Definition meta-statement
 
Here's the initial write up for a color definition meta-statement, to be used in ldconfig.ldr and in any model file. The LSC has a couple of outstanding issues with this spec, let's discuss those in follow-up messages. Please respond with any (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Matrix mirroring question
 
This question is mostly directed a developers that have had to deal with mirroring while processing LDraw files, but I welcome comments from anyone. It seems to me that any model specified with a mirror matrix will be mirrored relative to its parent (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Save that code! Once an LDraw/POV-Ray library is a going thing (and it looks like that won't take so long), those parts can be submitted there. Steve (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) True, but the 'embedded code' is still code we are effectively certifying as being good, whether it works strictly within LDraw, or in other GDL/SDL's. (...) Sorry, we never got around to making the list public. I'll work on that. Steve (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Bram's LDraw and LEdit Tutorial
 
Attention all, Thinkquest, the site that hosted Bram's LDraw & LEdit Tutorial, recently deleted this tutorial from their archive. Neither Tim nor I had a hard copy of the webpages. While I've contacted Bram asking him if he still has a copy, I'd (...) (21 years ago, 21-Jan-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Adding part updates (and clone parts)
 
(...) snip (...) Hey Don, When I click a [DAT] link the windowbar of the ldglite window says "/Users/cjmasi/Deskt.../mini.dat" which is where the dat file is put before is it handed off to ldglite. If I do a "control click send to ldglite" the (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev.mac)
 
  Re: Adding part updates (and clone parts)
 
(...) I wouldn't bother too much about that issue. With a fair computer (P120 and above) and not any extremely huge models, the difference in rendering time is hardly noticable. Just add <zero>* BFC NOCERTIFY and you have a really quick and easy fix (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev.mac, lugnet.off-topic.clone-brands)
 
  Re: Adding part updates (and clone parts)
 
(...) Glad you asked, because it gives me another good excuse to get off my duff and finish what I started. My collaborator in setting up a clone.dat website has been very patient with my procrastination, and he's put together an attractive site (...) (21 years ago, 20-Jan-04, to lugnet.cad.dev.mac, lugnet.off-topic.clone-brands)


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