| | Re: True Type fonts and LDraw files
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Thanks Jeroen, I guess there are multiple issues here. My original thoughts were primarily restricted to my LPub centric perspective, where we create step by step building instructions with a fixed view angle, and use rotation steps to virtually (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
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| | Re: True Type fonts and LDraw files
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Hmm, you could use the IFPOV and ENDPOV statements: 0 IFPOV 0 text { ttf "arial.ttf" // check your fonts directory for the proper names 0 "place your text here" // well, place your text there 0 1, // thickness of text (text will be 3D, dunno what (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
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| | Re: True Type fonts and LDraw files
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(...) MLCAD indeed has a BACKGROUND meta commmand that places an image as a background. This image always faces the "camera", indepedently of the view angle. It will not work in al instances (it might get obscured by the model), but it is the only (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
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| | Re: True Type fonts and LDraw files
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It is not only about adding text to a 3D world or a 2D render of it, but also about arrows. Arrows are (can be) used to point to a specific part or a group of parts. What about when this (these) part(s) are not visible in a different camera (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
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| | Re: 24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
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Thanks all. For now, I guess I will use just 3648 and indicate the appropriate version in the notes column. Hmm...maybe I need to add "learn how to create LDraw parts" to my ever-growing LEGO ToDo List (although I somehow suspect that 3648 might not (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.db.inv)
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