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 CAD / Development / *10100 (-5)
  Re: Ldraw Viewer Update
 
Ok, I know I am really chatty tonight. I promise I wont always be like this... Here are some practical feature requests for Ldraw Viewer: Large models get clipped really bad if they extend beyond the "camera". That is, I have to zoom way out before (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
I wasn't clear in the purpose of a pivot point. If a part has a pivot point, it would be cool if the user could rotate the part around the pivot point instead of the part's internal 0,0,0. In fact, it would be cool to rotate a part (or group of (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
I have some more comments/feature requests for the LDraw editors (inspired by Ldraw Viewer, but I think these would be good to have in any editor). I would like to have a parts list much like ledit does (and ldglite when running ledit emulation). (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Yup. :-) (...) Well, it compiles. There are still warnings. I don't have a 10.1 box to test compiling on though. So I changed: GL_LIBS=-framework OpenGL -framework GLUT -lobjc To: GL_LIBS=-framework OpenGL -framework GLUT -lobjc -lstdc++ And (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Interesting. (...) LDGLite Launcher sets the path every time it launches an instance of ldglite. So it will override any LDRAWDIR environment variable that you set. Too much of a hastle to do it any other way. (...) No, I have had the problem (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)


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