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 CAD / Development / *10095 (-5)
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Well, I program about as well as I speak German. That is, I can understand alot of what goes on, but people tend to laugh when I try it. :-) James (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
and I noticed something strange. I don't know if the problem is with (...) The problem is with POV-Ray 3.5 for Mac OS X. Check out (URL) Can you believe an app will crash every time it opens a new document? Anyway, within POV-Ray I just create a new (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Whoo Hooo! Thanks Lars I gave it a quick try (URL) I noticed something strange. I don't know if the problem is with POV-Ray 3.1g.r2 for Mac OS 9 and POV-Ray 3.5 for Mac OS X or with l3p, but those two programs do not like the file that l3p (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I changed this and was able to compile LDGLite using the command line too. However, I found that the precompile binary that I downloaded works better (rotation is faster) than the one I compiled (rotation stalls). (...) I should take notes (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  L3P v1.3 for Mac OSX
 
It's the good old v1.3 from 20010120, but you get i before the Linux people :-) Since I don't have much experience in the Mac and only limited access, I'll leave the testing to you guys. Please test every feature of L3P you can. If things work out (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)


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