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In lugnet.cad.dat.parts.primitives, Travis Cobbs writes:
> The even distribution of points means that the polygons involved stay closer
> to the surface of an actual sphere at the point on them which is furthest
> away from this surface (the center of the triangles/quads). Whether or not
> this produces a more aesthetically pleasing result is a matter of opinion.
> I can agree with you that the difference either way is not very great,
> although I do personally prefer my tesselation. [snip]
> I think the actual speed will be very
> dependent on the renderer. Some renders render quads as two separate
> triangles, which would make the current sphere have 22 triangles, which is
> an even worse result. On the other hand a flat quad should only have a
> single surface normal, while two triangles should have 2 distinct surface
> normals, so that enters into things as well.
I also believe that rendering speed isn't a big issue here. I was more curious
why you believed that your tesselation was better.I happen to like the currend
tesselation because I very quickly understood how to reproduce its mathematic
structure, when I was recalculating the coordinates.
> So, in short, while I personally favor the tesselation I produced (no huge
> surprise there), I don't have a strong opinion about it.
Me neither. It's not my itention to campain against your proposal, in the end
I migth even withdraw my submission in favour of yours. What we have to do now
is to make a visual comparison of both types of tesselation, for instance with
a combination of the cylinder and sphere primitives, and see which one has the
best looks in all render programs that don't substitute the primitive.
Greetings, M. Moolhuysen.
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Message is in Reply To:
| | Re: Possible replacement for 1-8sphe.dat
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| "Manfred Moolhuysen" <moom@nospamchello.nl> wrote in message news:G1AHn2.3Ir@lugnet.com... (...) on (...) opinion, (...) number (...) The even distribution of points means that the polygons involved stay closer to the surface of an actual sphere at (...) (24 years ago, 22-Sep-00, to lugnet.cad.dat.parts.primitives)
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