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In lugnet.cad.dat.parts.primitives, Travis Cobbs writes:
> My replacement tesselation is made up of 16 triangles, all of
> which have a similar surface area. In addition, all of the vertices fall on
> the surface of an actual sphere (once you account for rounding).
Please tell me what the benefit is of your even distribution of triangles
over the currend distribution whith 9 quads and 4 triangles? To my opinion,
this factor alone doesn't seem to result into any severe deformations in
renderings with Ldraw and L3Lab, and the old primitive uses a smaller number
of faces. I remind you that for POV renderings, the program L3P substitutes
this primitive with a real sphere segment.
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Message has 1 Reply: | | Re: Possible replacement for 1-8sphe.dat
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| "Manfred Moolhuysen" <moom@nospamchello.nl> wrote in message news:G1AHn2.3Ir@lugnet.com... (...) on (...) opinion, (...) number (...) The even distribution of points means that the polygons involved stay closer to the surface of an actual sphere at (...) (24 years ago, 22-Sep-00, to lugnet.cad.dat.parts.primitives)
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Message is in Reply To:
| | Possible replacement for 1-8sphe.dat [DAT]
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| I started a discussion on the .dev group regarding sphere tesselation a little while back, and it came out that there is some dissatisfaction with the current sphere primitive. I have finished the code which generates a replacement sphere primitive, (...) (24 years ago, 21-Sep-00, to lugnet.cad.dat.parts.primitives)
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