Subject:
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Re: POV dat for L3P v1.4 - 3626bpse - Minifig Head with SW Scout Trooper Black Visor Pattern - POV
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Newsgroups:
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lugnet.cad.ray, lugnet.cad.dat.parts
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Date:
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Thu, 14 Jan 2010 22:30:54 GMT
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Viewed:
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1878 times
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In lugnet.cad.ray, Tore Eriksson wrote:
> Ok, so now I've found out why my minifig head dats with inline POV no longer
> work. New POV-Ray version was no problems this time. But two changes frm L3P 1.3
> to 1.4 caused problems:
> The names of the colors have been changed from Color[n*] to L3Color[n*], and
> STUDS are now L3Studs.
> In my planned new version of MFHead, I will have to make if-statements
>
> How do I write if staterments in the POV code to make this correct?
>
> L3Version < 1.4 should give:
> #if (version >= 3.1) material #else texture #end { Color0 }
> L3Version > 1.3 should give:
> #if (version >= 3.1) material #else texture #end { L3Color0 }
>
> and
>
> L3Version < 1.4 should give:
> #if (STUDS)
> difference {
> cylinder { <0,0,0>, <0,-4,0>, 6 }
> cylinder { <0,0.01,0>, <0,-4.01,0>, 4 }
> }
> #end
> L3Version > 1.3 should give:
> #if (L3Studs)
> difference {
> cylinder { <0,0,0>, <0,-4,0>, 6 }
> cylinder { <0,0.01,0>, <0,-4.01,0>, 4 }
> }
> #end
> ?
>
> /Tore
Sorry for the late answer.
L3P v1.4 has L3Version declared, v1.3 has not.
#ifdef (L3Version)
material { L3Color0 }
#else
#if (version >= 3.1) material #else texture #end { Color0 }
#end
(L3P v1.4 does not support PovRay < 3.1)
For the studs I suggest that you in the beginning of your file
declare L3Studs if not already declared/defined:
#ifndef (L3Studs)
#declare L3Studs = STUDS;
#end
and then just test for L3Studs.
/Lars
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