| | Re: Click-Rotation Parts Steve Bliss
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| | (...) Why do high-res primitives make it easier to realize? Considering the size of this object, I'd lean toward needing to reduce it. Steve (20 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
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| | | | Re: Click-Rotation Parts Bernd Broich
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| | | | (...) Because there are 24 cogs. So a 48-segmented primitive is easier to modify than a 16-segmented one. (...) OK, I'll try that. CU Bernd (20 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
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| | | | | | Re: Click-Rotation Parts Michael Heidemann
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| | | | (...) Maybe the following parts will help you, they are on the parts tracker: x587.dat 41681.dat 41679.dat cu Michael (20 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
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| | | | | | Re: Click-Rotation Parts - Somebody else can finish my 48169.dat Bernd Broich
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| | | | (...) I see somebody else is working on these parts. I'll give my part into anybodies hands. I haven't the time and the liveliness to have more than three parts unfinished. So sombody else can finish my 48169.dat. CU Bernd (20 years ago, 28-Oct-04, to lugnet.cad.dat.parts)
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