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[DAT] (requires LDraw-compatible viewer)
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Subject:
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My first part - Fabuland Car Door, PLMKWYT
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Thu, 13 Dec 2001 21:47:06 GMT
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Viewed:
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1444 times
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Fabuland Car Door.
Any thoughts or suggestions would be greatly appreciated.
Also - should the round bit on the end of the door be created with a disc or
triangles/quads?
I can't seem to find the part number - now what.
0 Fabuland Car Door
0 part number unknown
0 Created by Carl Watson
0 based on 'Brick 1 x 1 Round, Old' created by Tore Eriksson
0 with pieces from 3822 'Door 1 x 3 x 1 Left' created by ???
0 ROTATION CENTER 94.4389 6.50506 10 1 "Custom"
0 ROTATION CONFIG -2 1
0 below, increased the height from 20 to 44
1 16 0 4 0 6 0 0 0 44 0 0 0 6 4-4cyli.dat
1 16 0 4 0 6 0 0 0 0 0 0 0 6 4-4disc.dat
1 16 0 4 0 6 0 0 0 0 0 0 0 6 4-4edge.dat
0 below, increased the height from 24 to 48
1 16 0 0 0 10 0 0 0 48 0 0 0 10 4-4cyli.dat
1 16 0 0 0 10 0 0 0 0 0 0 0 10 4-4edge.dat
0 below, I changed the y position of the next two from 24 to 48
1 16 0 48 0 10 0 0 0 0 0 0 0 10 4-4edge.dat
1 16 0 48 0 6 0 0 0 0 0 0 0 6 4-4edge.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 1 stud.dat
0 below, I changed the y position of every 2nd quad from 24 to 48
4 16 0 0 6 -2.3 0 5.54 -3.83 0 9.24 0 0 10
4 16 0 48 6 -2.3 48 5.54 -3.83 48 9.24 0 48 10
4 16 -2.3 0 5.54 -4.24 0 4.24 -7.07 0 7.07 -3.83 0 9.24
4 16 -2.3 48 5.54 -4.24 48 4.24 -7.07 48 7.07 -3.83 48 9.24
4 16 -4.24 0 4.24 -5.54 0 2.3 -9.24 0 3.83 -7.07 0 7.07
4 16 -4.24 48 4.24 -5.54 48 2.3 -9.24 48 3.83 -7.07 48 7.07
4 16 -5.54 0 2.3 -6 0 0 -10 0 0 -9.24 0 3.83
4 16 -5.54 48 2.3 -6 48 0 -10 48 0 -9.24 48 3.83
4 16 -6 0 0 -5.54 0 -2.3 -9.24 0 -3.83 -10 0 0
4 16 -6 48 0 -5.54 48 -2.3 -9.24 48 -3.83 -10 48 0
4 16 -5.54 0 -2.3 -4.24 0 -4.24 -7.07 0 -7.07 -9.24 0 -3.83
4 16 -5.54 48 -2.3 -4.24 48 -4.24 -7.07 48 -7.07 -9.24 48 -3.83
4 16 -4.24 0 -4.24 -2.3 0 -5.54 -3.83 0 -9.24 -7.07 0 -7.07
4 16 -4.24 48 -4.24 -2.3 48 -5.54 -3.83 48 -9.24 -7.07 48 -7.07
4 16 -2.3 0 -5.54 0 0 -6 0 0 -10 -3.83 0 -9.24
4 16 -2.3 48 -5.54 0 48 -6 0 48 -10 -3.83 48 -9.24
4 16 0 0 -6 2.3 0 -5.54 3.83 0 -9.24 0 0 -10
4 16 0 48 -6 2.3 48 -5.54 3.83 48 -9.24 0 48 -10
4 16 2.3 0 -5.54 4.24 0 -4.24 7.07 0 -7.07 3.83 0 -9.24
4 16 2.3 48 -5.54 4.24 48 -4.24 7.07 48 -7.07 3.83 48 -9.24
4 16 4.24 0 -4.24 5.54 0 -2.3 9.24 0 -3.83 7.07 0 -7.07
4 16 4.24 48 -4.24 5.54 48 -2.3 9.24 48 -3.83 7.07 48 -7.07
4 16 5.54 0 -2.3 6 0 0 10 0 0 9.24 0 -3.83
4 16 5.54 48 -2.3 6 48 0 10 48 0 9.24 48 -3.83
4 16 6 0 0 5.54 0 2.3 9.24 0 3.83 10 0 0
4 16 6 48 0 5.54 48 2.3 9.24 48 3.83 10 48 0
4 16 5.54 0 2.3 4.24 0 4.24 7.07 0 7.07 9.24 0 3.83
4 16 5.54 48 2.3 4.24 48 4.24 7.07 48 7.07 9.24 48 3.83
4 16 4.24 0 4.24 2.3 0 5.54 3.83 0 9.24 7.07 0 7.07
4 16 4.24 48 4.24 2.3 48 5.54 3.83 48 9.24 7.07 48 7.07
4 16 2.3 0 5.54 0 0 6 0 0 10 3.83 0 9.24
4 16 2.3 48 5.54 0 48 6 0 48 10 3.83 48 9.24
0 below, 2 pieces copied from 3822
1 16 0 28 0 10 0 0 0 0 0 0 0 10 1-4ndis.dat
4 16 0 0 0 0 0 10 10 0 10 10 0 0
0 below, my first quads created from scratch
4 16 0 12 10 0 28 10 110 12 10 110 28 10
4 16 10 12 6 10 28 6 110 12 6 110 28 6
4 16 0 0 10 0 12 10 20 0 10 20 12 10
4 16 10 0 6 10 12 6 20 0 6 20 12 6
4 16 34 28 10 34 48 10 110 28 10 110 48 10
4 16 34 28 6 34 48 6 110 28 6 110 48 6
3 16 28 28 10 34 28 10 34 48 10
3 16 28 28 6 34 28 6 34 48 6
0 below, these two may need to be rounded, ???
3 16 20 0 10 20 12 10 50 12 10
3 16 20 0 6 20 12 6 50 12 6
0 below, the 1-4disc overlaps the quad underneath it
0 & has been replaced by triangles, further down
0 1 4 110 22 10 -22 0 0 0 0 -22 0 0 0 1-4disc.dat
0 1 14 110 22 6 -22 0 0 0 0 -22 0 0 0 1-4disc.dat
0 next, covering the circular piece & replacing the 1-4disc's
4 16 94.435 6.45 6 90.73 12 6 90.73 12 10 94.435 6.45 10
4 16 94.435 6.45 6 101.58 1.675 6 101.58 1.675 10 94.435 6.45 10
4 16 110 0 6 101.58 1.675 6 101.58 1.675 10 110 0 10
3 16 94.435 6.45 6 90.73 12 6 110 12 6
3 16 94.435 6.45 10 90.73 12 10 110 12 10
3 16 94.435 6.45 6 101.58 1.675 6 110 12 6
3 16 94.435 6.45 10 101.58 1.675 10 110 12 10
3 16 110 0 6 101.58 1.675 6 110 12 6
3 16 110 0 10 101.58 1.675 10 110 12 10
0 Now for the top, bottom & sides
4 16 34 48 6 34 48 10 110 48 10 110 48 6
4 16 110 48 6 110 0 6 110 0 10 110 48 10
4 16 28 28 6 28 28 10 34 48 10 34 48 6
4 16 34 28 6 34 28 10 10 28 10 10 28 6
4 16 50 12 6 50 12 10 90.73 12 10 90.73 12 6
4 16 20 0 6 20 0 10 10 0 10 10 0 6
4 16 20 0 6 20 0 10 50 12 10 50 12 6
4 16 10 0 0 10 0 6 10 28 0 10 28 6
0 Now for the edges
2 24 50 12 10 90.73 12 10
2 24 50 12 6 90.73 12 6
2 24 20 0 10 50 12 10
2 24 20 0 6 50 12 6
2 24 20 0 10 0 0 10
2 24 20 0 6 10 0 6
2 24 10 0 0 10 0 6
2 24 10 28 0 10 28 6
2 24 110 0 10 110 0 6
2 24 110 0 10 110 48 10
2 24 110 0 6 110 48 6
2 24 110 48 10 110 48 6
2 24 10 28 6 28 28 6
2 24 0 28 10 28 28 10
2 24 10 0 6 10 28 6
2 24 28 28 10 34 48 10
2 24 28 28 6 34 48 6
2 24 34 48 10 110 48 10
2 24 34 48 6 110 48 6
2 24 94.435 6.45 6 90.73 12 6
2 24 94.435 6.45 10 90.73 12 10
2 24 94.435 6.45 6 101.58 1.675 6
2 24 94.435 6.45 10 101.58 1.675 10
2 24 101.58 1.675 6 110 0 6
2 24 101.58 1.675 10 110 0 10
2 24 90.73 12 6 90.73 12 10
0
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Message has 2 Replies: | | Re: My first part - Fabuland Car Door, PLMKWYT
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| (...) OK. Can do. Will do. Well, as much as I can. (...) I'm not familiar with this piece; general advice is if the radius of the curve is 1LDU or less, don't bother with modelling it as curved. (...) If there's no number on it, then I can supply a (...) (23 years ago, 14-Dec-01, to lugnet.cad.dat.parts)
| | | Re: My first part - Fabuland Car Door, PLMKWYT
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| (...) A great start for a first part. (...) I suggest you add "Right". (...) I have a few (hopefully constructive) comments. The orientation and origin should be consistent with other car doors (eg 3821.dat). The raised section at the end of the (...) (23 years ago, 14-Dec-01, to lugnet.cad.dat.parts)
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