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 CAD / LDraw Files / Parts / *6987 (-40)
  POV dat - 3626bp06 - Minifig Head with Standard Grin, Eyebrows and Microphone - POV  [DAT]
 
0 Minifig Head with Standard Grin, Eyebrows and Microphone - POV 0 Name: 3626bp06.dat 0 Author: Franklin W. Cain (fwcain@yahoo.com) 0 Unofficial Part 0 // Inline POV code generated by MFHead v0.01 0 // Inline POV code edited to comply with L3P v 1.4 (...) (15 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  POV dat - 3626bp05 - Minifig Head with Standard Grin and Eyebrows Pattern - POV  [DAT]
 
0 Minifig Head with Standard Grin and Eyebrows Pattern - POV 0 Name: 3626bp05.dat 0 Author: Chris Dee (chris_w_dee@hotmail.com) 0 Modified by Chuck Sommerville (chucks@he.net) December-2000 for L3P POV Primitives 0 Unofficial Part 0 // using DAT (...) (15 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  POV dat - 3626bp04 - Minifig Head with Standard Grin and Sunglasses Pattern - POV  [DAT]
 
0 Minifig Head with Standard Grin and Sunglasses Pattern - POV 0 Name: 3626bp04.dat 0 Author: Chris Dee (chris_w_dee@hotmail.com) 0 Modified by Chuck Sommerville (chucks@he.net) December-2000 for L3P POV Primitives 0 Unofficial Part 0 // using DAT (...) (15 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  POV dat - 3626bp03 - Minifig Head with Standard Grin and Pointed Moustache Pattern - POV  [DAT]
 
0 Minifig Head with Standard Grin and Pointed Moustache Pattern - POV 0 Name: 3626bp03.dat 0 Author: Chris Dee (chris_w_dee@hotmail.com) 0 Modified by Chuck Sommerville (chucks@he.net) December-2000 for L3P POV Primitives 0 Unofficial Part 0 // (...) (15 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  POV dat - 3626bp02 - Minifig Head with Standard Woman Pattern - POV  [DAT]
 
0 Minifig Head with Standard Woman Pattern - POV 0 Name: 3626bp02.dat 0 Author: Tore Eriksson 0 Modified March-1999 by : Chris Dee (chris_w_dee@hotmail.com) 0 Modified by Chuck Sommerville (chucks@he.net) December-2000 for L3P POV Primitives 0 (...) (15 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  POV dat - 3626bp01 - Minifig Head with Standard Grin Pattern - POV  [DAT]
 
0 Minifig Head with Standard Grin Pattern - POV 0 Name: 3626bp01.dat 0 Author: Tore Eriksson 0 Unofficial Part 0 // using DAT code from LDRAW_ORG Part UPDATE 2005-01 0 // Inline POV code edited to comply with L3P v 1.4 2010-02-22 0 BFC CERTIFY CCW 0 (...) (15 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  POV dats for L3P v1.4
 
I have decided not to make my new dats with inline POV code compatible with L3P 1.3, since I've found there is no reason to use it when 1.4 beta is stable and free from bugs. So, to begin with I will post the 18 problem free minifig heads I've made (...) (15 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) Wow, what a let down! I'm totally disappointed (with my apparently failing memory, not with you or LDView. Well, ok, maybe I'm just a teeny bit less impressed with LDView right now, but I'll get over it. :) Have fun, Don (15 years ago, 17-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) As it happens, the stud logos in LDView are just regular textures. --Travis (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) Texture maps let us wrap images to polygons. This is great for painted images on surfaces, such as mini-figure torsos or the sides of walls. Bump maps describe how each point (texel) in the texture reacts to light, by describing a virtual (...) (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) But that's different from parts authors being able to use bump mapping in a part file. Or specific colors actually being implemented as bumps/textures -- so 'rubber black' actually looks distinct from 'black'. (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) I was under the impression that LDView already uses bump mapping for the stud logos. Is that wrong? (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) If I'm not mistaken, two big pushes were made for texture mapping, in 2004 and 2007. Both failed because of too much committee, too little action. This after previous attempts were made, of course, but looking at LUGNET, that's when the big (...) (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) This is really interesting work. Just curious, but have you considered how you'd implement bump mapping as well? (Bump mapping would allow the "rough" texture on slopes, for instance. I think that would be the only application for it, but (...) (15 years ago, 15-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) In lugnet.cad.dat.parts, Joshua Delahunty wrote: (...) In lugnet.cad.dat.parts, Travis Cobbs wrote: (...) I was actually thinking "uuencode" when I wrote this, and used hex for shorthand and because I figured it was more universally (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) Yeah, what he said. (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) I really don't like this idea. I agree that it has the cool property of encapsulating everything in one file, but it has three big problems that I can think of off the top of my head: "Hex" encoding of the texture file increases its size by a (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)  
 
  Re: Using MPD syntax in official part files
 
(...) I think this is a good one: MPD parts would be a great way to store "default" textures for texture mapping (hex encode them). That would encapsulate the design with the part, overcoming one of the big "pain points" of adopting textures. (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) You know, it occurs to me that if MPD's were allowed as parts, it would be a GREAT place to put a texture file (properly hex encoded, no doubt). They're almost always single-part-only. And if one wanted better textures than "come standard?" (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) Yeah, I know what's available at the low end of OpenGl. That's where I live. I was just trying to keep up the curmudgeonly atmosphere of this place with the whipper-snapper comment. Did I do it wrong? Oh well, at least there's still that gloss (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) Absolutely. I wasn't advocating sticking 'public' subparts into the part's MPD. Just to be clear. Steve (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) I like your thinking! :) But Shader Language programming is really more along the lines of what we'll need for the next step I'd like to see: gloss maps. Those will allow shiny paint on torsos (for instance) to shine in the light, making gold, (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) In lugnet.cad.dat.parts, Don Heyse wrote:> Well, since the stippling pattern is just an artifact of the printing (...) Interesting. Not the response I was expecting. :) Back when I was building the first gradient example for the texture (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) Yeah, I checked it out the first time it was mentioned. I even poked around in the LDView CVS archives for a few minutes looking for hints of the magic syntax before the Walled Garden stuff got posted. Looks very promising! I guess I'm finally (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) Well, since the stippling pattern is just an artifact of the printing process, I'd say it's foolish to reproduce it. Some of the dots on the newer stippled gradients are so tiny I can't even see them without a huge magnifier (or maybe I just (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
First of all, let me say that while my previous post probably implied that I'm against allowing MPDs as parts, I am in fact still open to the possibility. I'm just not sure I'm completely convinced by the arguments given so far. (...) The only place (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) No one in his right mind would do this baseplate without using texture mapping. OK, Philo would, but I question that he's right in the head on a regular basis. :) Even so, the question would be, should one duplicate the nature of the stippling (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
As has been mentioned already in this thread, there is an ongoing effort to add support for texture maps to the LDraw format via meta commands. What hasn't been mentioned is that the current LSC is basically in favor of ratifying support for (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
And again, I forgot to include a bit. And second-posting about something very cool! Don, Be sure to take a look at Joshua's texture mapping primer/exposition on Facebook: (URL) good stuff, and could have very good benefits to LDraw. Steve (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) ... is it hijacking to put a thread back on topic? (even if the title is changed, it's still the same thread, right?) ... (...) Which is exactly why I brought up texture mapping. Solving gradients with texture mapping makes a lot of sense, for (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) Hey, good point. Since we're on the topic of crater plates, I'd like to use this part (URL) to hijack this thread and make an observation about part colors. As you can probably see from the picture, the shark crater plate uses a printed (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) Sure, doing the right thing in terms of putting the code in the most advantageous location is always worth the effort. (...) Hey, it's all about namespace management, right? As a parts author, I avoid using subfiles unless there is a fairly (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) There seems to be support for RGB and also for "Dithered" colour out there. The problem that we always faced are caused by applications that do not follow our ideas and so we go limiting our aims. I feel we should stop doing in that way (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) Time for a cadfight! :) /Tore (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)  
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) DOH! I forgot to include -- Part of the reason I think RGB colors are not the way to go is because they don't solve the real problem -- there are a good number of patterns that can't realistically be modeled in LDraw. Anything with gradients, (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) Steve, our opposing positions on RGBs are known. What I seek in this very moment is your position on the second question in this post: (URL) "No password, not a single CA-header edit on your agenda nor a library update since ... was it 2004 or (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) Not sure where you're going with that. I think adding RGB colors to official parts would not be a net improvement to the parts library system. It has nothing to do with backwards compatibility or conservatism. Steve (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) Joshua, got a link for you: (URL) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) Your passive-aggressive whining wears thin, Willy. Your chief target laughs it off, but you keep at it. What little sense of community there might be is not helped by this behavior or attitude. This approach says a lot more about you (and (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) I apologize for dreaming out loud. For a sec I've forgotten that we are a conservative community - at least some of us. (...) No password, not a single CA-header edit on your agenda nor a library update since ... was it 2004 or 2005? Steve, (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)


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