 | | 4511.dat Train Door Sliding - Type 1 doesn't have texture?
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Just as with my query some time back about shutters and texture... I think the real part has texture (or else i am using the wrong part) but the LDraw version just has lines drawn on it, I think. It renders in POVRay as a flat slab. Do I have a (...) (25 years ago, 11-Jan-02, to lugnet.cad.dat.parts)
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 | | Re: Horse parts in the parts tracker
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Sorry to reply to myself, I forgot a couple of things (or 1 thing, repeated a few times). For all of the decorated parts (listed below), you might add a new line to the header (between the 'unofficial element' line and the first command line) like: (...) (25 years ago, 9-Jan-02, to lugnet.cad.dat.parts)
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 | | Re: Horse parts in the parts tracker
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(...) Thanks for doing this. I apologize for not posting the files when you sent them to me. :( This is an amazing undertaking. 27 files, 12 different parts, and 382Kb of data! I don't remember who worked on which parts. Tore started the horse (...) (25 years ago, 9-Jan-02, to lugnet.cad.dat.parts)
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 | | Re: Horse parts in the parts tracker
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"Damien Guichard" <damien.guichard@wanadoo.fr> schrieb im Newsbeitrag news:Gpn5J2.Bu7@lugnet.com... (...) I resized the 48/1-4ring.dat to fit the lo-res one. Therefore I also refit the s/4492s.dat. (25 years ago, 9-Jan-02, to lugnet.cad.dat.parts)
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 | | Re: Horse parts in the parts tracker
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(...) When converted by L3P and POV-rendered I have problems with the horse head. The problem is that the 48/1-4ring4 primitives are oversized. Damien (25 years ago, 8-Jan-02, to lugnet.cad.dat.parts)
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 | | Horse parts in the parts tracker
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Hi, I've put now the horse parts 4492-4494 and the subparts into the parts tracker. Sascha (25 years ago, 8-Jan-02, to lugnet.cad.dat.parts)
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 | | Re: x191 & x192 part in the Parts tracker
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(...) No, they don't have to be completely accurate. More accuracy is better, though. (...) Right. (...) Right, exactly. Nearly 100% of the usage will be the shortcut file. But LEGO identifies the top and bottom as two separate items, so we should (...) (25 years ago, 7-Jan-02, to lugnet.cad.dat.parts)
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 | | Re: Some castle scenes...
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(...) barracks at one time! Help! How will I stuff them all in!? *Visions of alot of people piled on top of each other dance in Mark's head.* -- Mark Nelson (25 years ago, 7-Jan-02, to lugnet.castle, lugnet.cad.dat.scenes)
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 | | Re: Some castle scenes...
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(...) Thanks! It's actualy the garrison of the Castle Newcastle, which will be appearing later this year. 270 Wurmhold troops. I could move it in closer. (...) Ah, thank you! I never really considered it to be very good. I really liked those arrows (...) (25 years ago, 6-Jan-02, to lugnet.castle, lugnet.cad.dat.scenes)
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 | | Re: Some castle scenes...
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(...) castle? as a scene itself it kinda awe inspiring for the work you put into to it, but other than that kinda boring. if there was a way to move the eye somewhat closer, like a more dramatic shot. but i dunno how to do that. (...) i like the (...) (25 years ago, 6-Jan-02, to lugnet.castle, lugnet.cad.dat.scenes)
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