| | Re: Crazy, OK Heretical Idea ... Steve Bliss
| | | (...) I appreciate that. But the only software I've seen use texture mapping has been based on raytracing. Well, actually I don't know how most gaming engines work. BUT, I still want to know -- is there a texture-mapping algorithm that mere mortals (...) (22 years ago, 10-May-03, to lugnet.cad)
| | | | | | | | Re: Crazy, OK Heretical Idea ... Don Heyse
| | | | | (...) Have you looked at ldview? It uses texture mapping to display the LEGO logos on the studs. (...) I was under the impression that they ALL use texture mapping nowadays to get more detail with less polygons. (...) Sure. Just do a google search (...) (22 years ago, 12-May-03, to lugnet.cad)
| | | | | | | | | | | | Re: Crazy, OK Heretical Idea ... Steve Bliss
| | | | | (...) Sorry, I wasn't clear: I know they use texture-mapping, but I don't know if they're more like raytracers, or more like z-bufferers. I guess it probably isn't comparable/answerable, since they all rely on graphics hardware (or software (...) (22 years ago, 14-May-03, to lugnet.cad)
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