| | Re: More information on LEGO Digital Designer and other things Matthew Miller
|
| | (...) I'm a bit concerned about some things I read in other posts, though. Particularly, what do you mean by "release" and by "community"? From your answer to Todd's question on Python/Perl, it sounds like "release" means "not really release", and (...) (22 years ago, 4-May-03, to lugnet.cad, lugnet.lego.direct)
|
| | |
| | | | Re: More information on LEGO Digital Designer and other things Jake McKee
|
| | | | (...) Must be late in the day... I didn't follow what you are asking. Can you point me to the info you are referring to, or perhaps rephrase your question? Thanks! Jake --- Jake McKee Community Development Manager - B.I. Portal (URL) (22 years ago, 4-May-03, to lugnet.cad, lugnet.lego.direct)
|
| | | | |
| | | | | | Re: More information on LEGO Digital Designer and other things Matthew Miller
|
| | | | (...) Sure. This message: (URL). Todd says: OK, sounds like, at least initially, the SDK source would only go to a few people for the express purpose of porting the SDK to other platforms. If it's the case that LEGO doesn't want the whole world to (...) (22 years ago, 5-May-03, to lugnet.cad, lugnet.lego.direct)
|
| | | | |
| | | | | | Re: More information on LEGO Digital Designer and other things Jake McKee
|
| | | | (...) Well, to me the point is to get out to as many people as possible. However, as I have stated a number of times, we are still early in the process and have a great many questions to answer. There are legal and business issues like you wouldn't (...) (22 years ago, 5-May-03, to lugnet.cad, lugnet.lego.direct)
|
| | | | |
| | | | | | Re: More information on LEGO Digital Designer and other things Matthew Miller
|
| | | | | (...) Actually, I *can* imagine. I work at a large institution and have to deal with this sort of thing all the time. :) But I'm hopeful, as many companies have gone through those legal and business issues before and come out on the right side. (...) (22 years ago, 5-May-03, to lugnet.cad, lugnet.lego.direct)
|
| | | | | |
| | | | | | Perl Lester Witter
|
| | | | (...) In the discusion about LTX, Perl has been mentioned. How would you envsion using Perl in the LEGO CAD (or other LEGO) environment? I have been using Perl for serveral years at work (doing image processing) and might do some hobby programming. (...) (21 years ago, 3-Jun-03, to lugnet.cad)
|
| | | | |
| | | | | | Re: Perl Kevin L. Clague
|
| | | | (...) The LDraw file format is text based and human redable, so it would be a snap to apply perl to it. My program LPub started out as a perl script that broke the DAT files down into step dats, ran them through L3P and then post processed the (...) (21 years ago, 3-Jun-03, to lugnet.cad)
|
| | | | |