| | Re: Crazy, OK Heretical Idea ... [DAT]
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| (...) I like this. It would allow you to define a bunch of materials up front and then apply them to some of the surfaces. Could we use this for printed textures as well, or would that be better with a different meta-command? How would you apply the (...) (22 years ago, 2-May-03, to lugnet.cad)
| | | | Re: Crazy, OK Heretical Idea ...
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| (...) I was thinking we would have a pre-defined set of materials, so we don't need to define them. (...) That's what I had in mind. (...) You need texture coordinates to be able to apply textures but you don't need them for smooth, rubber and (...) (22 years ago, 2-May-03, to lugnet.cad)
| | | | Re: Crazy, OK Heretical Idea ... [DAT]
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| (...) Yes, I think it would be good to not encode the materials in the rendering programs. There are always going to be new materials, just like LEGO keeps coming up with new colors. (...) That would work for some things, like bumpy surfaces on (...) (22 years ago, 10-May-03, to lugnet.cad)
| | | | Re: Crazy, OK Heretical Idea ...
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| (...) I see what you mean. We've actually started doing this for certain materials such as gold, silver, chrome, and rubber. Ldview and ldglite already tinker with the specular properties for some of these materials based on the predefined color (...) (22 years ago, 12-May-03, to lugnet.cad)
| | | | Re: Crazy, OK Heretical Idea ...
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| (...) Yes, there's been several different pearlescents. Mostly in Bionicle products. Some of the colors include tan, gray, dark gray, and sand blue. The pearlescence appears (to my eye) to be mixed in throughout the material, not just a surface (...) (22 years ago, 14-May-03, to lugnet.cad)
| | | | Re: Crazy, OK Heretical Idea ...
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| (...) There are also a few in Star Wars, Spybotics, and Racers, but I can't recall ever seeing any that didn't come in Technic sets. (...) Pretty much the same all the way through. Sorta. The metallic colors are produced by using a different type of (...) (22 years ago, 14-May-03, to lugnet.cad)
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