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Subject: 
Re: Light bricks with light?
Newsgroups: 
lugnet.cad
Date: 
Tue, 1 Oct 2002 16:14:36 GMT
Viewed: 
529 times
  
In lugnet.cad, Jeremy H. Sproat writes:

The right way:  You want to replace the POV object of the part, with a
light_source object.  e.g. if I wanted my 2x4 brick (3001.DAT, represented
in l3p as the object _3001_dot_dat) to emit light, I put this after the
lighting object is declared but before it's used:

#declare BrickLight = light_source {
<0,0,0>
color rgb <1,1,1>
fade_distance 5
fade_power 1
looks_like { _3001_dot_dat }
}

...then I use the new light_source object instead of the old l3p-generated
object.

  Very nifty!  Would that produce the light brick as a uniformly lighted
object, or would it glow from within, in the manner of a brick with a lamp
in it?  My thought, which was simpler (ie, less technically precise, in
deference to my lack of savvy) than yours:  could you simply inline POV-Ray
code into the dat file so that there's a light_source within the lighted
element, perhaps within the center stud4.dat in the case of a 3001.dat?  If
the element were transparent, would that allow the light_source to glow
through?  I'm not sure, but wouldn't the inlined light_source would be
retained in addition to the three default lights from L3P?
  While we're at it, what's a good way to do glow-in-the-dark green?

      Dave!



Message has 1 Reply:
  Re: Light bricks with light?
 
(...) It's kinda hard to describe. The object itself emits light. If it's opaque, then it just looks like it's in a well-lit area. But if it's transparent, the clear parts refract and reflect the light is a pretty convincing way. To get realistic, (...) (22 years ago, 1-Oct-02, to lugnet.cad)

Message is in Reply To:
  Re: Light bricks with light?
 
(...) There are 2 ways to do this -- the quick way and the right way. The quick way: If it's not a transparent part, and if it's in a well-lit area, you can crank up the ambient value of the color the part uses. The right way: You want to replace (...) (22 years ago, 1-Oct-02, to lugnet.cad)

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