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Subject: 
Re: Wanted features for ldglite
Newsgroups: 
lugnet.cad
Date: 
Sat, 7 Sep 2002 20:28:05 GMT
Viewed: 
1532 times
  
In lugnet.cad, Don Heyse writes:
> According to the readme.txt file -v-1 and -v-2 are supposed to
> do some sort of fullscreen modes.  It seems to be somewhat broken
> though.  I'll have to look into it.  Also according to the readme.txt
> file you can enter fullscreen mode with f10 and exit it with f9.
> I'm not sure if that's what you're looking for though.

OK :) but in the web site I seen a windows window of a ldglite in ledit mode
with a small resolution and it wasn't full screen so I want to know if I
can view and edit my models in window mode and if I want in full screen
not like is now full window but no covering the taskbar.

> 
> > + Improve list of parts to search when looking to add a new part to a model
> 
> I'm not sure what you're looking to improve here.  I don't think there
> is ANY list of parts to improve on.  Do you want me to add it?  If so,
> what should it look like.  (LDRAW, LDList, something else?)  I'm in the
> process of adding support for drag and drop from Windows Explorer and
> LDList, and cut and paste support from LDList (or any text file I suppose)

Something like in mlcad but with only one preview when u selec a part.

> 
> > + MPD support
> 
> What sort of MPD support?  Ldglite displays MPD files.  Are you looking
> for some special LEDIT mode commands for editing MPD files?  If so,
> please describe what you're looking for.


againg something like mlcad's mpd support but may be ldglite does it already.

> > + Command line switches this is not dos or linux console.
> 
> I have no idea what you mean by this one.

My mistake I meant "less command line switches this is not dos or linux
console." so make it bit more like an easy to use windows app.

> > +++ I want ldglite to be like mlcad when I select a line
> > 
> >  Example: we have a model of 6 parts.
> > 
> >  Name Model.LDR
> >  1 part.dat
> >  1 part.dat
> >  1 part.dat
> >  1 part.dat
> >  1 part.dat
> >  1 part.dat
> > 
> >  If I select part 4 it show fram 1 to 4 and hides 5 and 6.
> 
> I think this might be in the Options menu of LEDIT mode.  Look for
> the Draw-to-Current command.  Apparently you found another bug though.
> It doesn't automatically redraw everything.  You have to force it
> to redraw the first time by spinning the model or changing the
> viewpoint.


I didn't know

> > How can I move the camera not rotate it or the model but move
> > it show I can work well with big model like towns?
> 
> I'm working on this for the next release.  There are some command
> line options and key commands documented in the readme.txt file.
> Search for the word "camera".  However, I'm changing most of this
> before the next release.  If you want, I can post another pre 0.9.6
> BETA executable of ldglite so you can try out the new camera stuff
> and the cut and paste from LDList and make more suggestions.  Be
> warned, though the BETA code is not exactly stable.


May be but I'm afraid I go back to MLCAD or If I can I'll make my own LDglite
but in delphi and without opengl and I'll need help if I want to make this
come true.

> Don

CU



Message is in Reply To:
  Re: Wanted features for ldglite
 
Hi Eduardo, Thanks for the suggestions. I could use a bit more information on some of these. (...) According to the readme.txt file -v-1 and -v-2 are supposed to do some sort of fullscreen modes. It seems to be somewhat broken though. I'll have to (...) (24 years ago, 7-Sep-02, to lugnet.cad)

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