Subject:
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Re: Wanted features for ldglite
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Newsgroups:
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lugnet.cad
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Date:
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Sat, 7 Sep 2002 20:28:05 GMT
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Viewed:
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800 times
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In lugnet.cad, Don Heyse writes:
> According to the readme.txt file -v-1 and -v-2 are supposed to
> do some sort of fullscreen modes. It seems to be somewhat broken
> though. I'll have to look into it. Also according to the readme.txt
> file you can enter fullscreen mode with f10 and exit it with f9.
> I'm not sure if that's what you're looking for though.
OK :) but in the web site I seen a windows window of a ldglite in ledit mode
with a small resolution and it wasn't full screen so I want to know if I
can view and edit my models in window mode and if I want in full screen
not like is now full window but no covering the taskbar.
>
> > + Improve list of parts to search when looking to add a new part to a model
>
> I'm not sure what you're looking to improve here. I don't think there
> is ANY list of parts to improve on. Do you want me to add it? If so,
> what should it look like. (LDRAW, LDList, something else?) I'm in the
> process of adding support for drag and drop from Windows Explorer and
> LDList, and cut and paste support from LDList (or any text file I suppose)
Something like in mlcad but with only one preview when u selec a part.
>
> > + MPD support
>
> What sort of MPD support? Ldglite displays MPD files. Are you looking
> for some special LEDIT mode commands for editing MPD files? If so,
> please describe what you're looking for.
againg something like mlcad's mpd support but may be ldglite does it already.
> > + Command line switches this is not dos or linux console.
>
> I have no idea what you mean by this one.
My mistake I meant "less command line switches this is not dos or linux
console." so make it bit more like an easy to use windows app.
> > +++ I want ldglite to be like mlcad when I select a line
> >
> > Example: we have a model of 6 parts.
> >
> > Name Model.LDR
> > 1 part.dat
> > 1 part.dat
> > 1 part.dat
> > 1 part.dat
> > 1 part.dat
> > 1 part.dat
> >
> > If I select part 4 it show fram 1 to 4 and hides 5 and 6.
>
> I think this might be in the Options menu of LEDIT mode. Look for
> the Draw-to-Current command. Apparently you found another bug though.
> It doesn't automatically redraw everything. You have to force it
> to redraw the first time by spinning the model or changing the
> viewpoint.
I didn't know
> > How can I move the camera not rotate it or the model but move
> > it show I can work well with big model like towns?
>
> I'm working on this for the next release. There are some command
> line options and key commands documented in the readme.txt file.
> Search for the word "camera". However, I'm changing most of this
> before the next release. If you want, I can post another pre 0.9.6
> BETA executable of ldglite so you can try out the new camera stuff
> and the cut and paste from LDList and make more suggestions. Be
> warned, though the BETA code is not exactly stable.
May be but I'm afraid I go back to MLCAD or If I can I'll make my own LDglite
but in delphi and without opengl and I'll need help if I want to make this
come true.
> Don
CU
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Message is in Reply To:
| | Re: Wanted features for ldglite
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| Hi Eduardo, Thanks for the suggestions. I could use a bit more information on some of these. (...) According to the readme.txt file -v-1 and -v-2 are supposed to do some sort of fullscreen modes. It seems to be somewhat broken though. I'll have to (...) (22 years ago, 7-Sep-02, to lugnet.cad)
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