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    Re: Wallpapers —Fredrik Glöckner
   (...) the gears are not rounded, which is probably because you haven't used the LGEO library? Using LGEO gives better results, in my opinion. There's also the geeky comment I'd like to make about the placement of the gears. You have a couple of (...) (23 years ago, 12-Jan-02, to lugnet.cad, lugnet.cad.ray)
   
        Re: Wallpapers —Richard Marchetti
     (...) I can't speak for Tim, but I have not been able to get the LGEO parts to do anything but error in l3PAO. As a result, I never use them either... -- Hop-Frog (23 years ago, 12-Jan-02, to lugnet.cad, lugnet.cad.ray)
   
        Re: Wallpapers —Tim Courtney
   "Fredrik Glöckner" <fredrik.glockner@bio.uio.no> wrote in message news:qrdadvjc16g.fsf....uio.no... (...) Yeah, I know it gives better results. I tried using it with the checkbox in L3PAO, but for some reason it wouldn't generate the POV file if I (...) (23 years ago, 12-Jan-02, to lugnet.cad, lugnet.cad.ray)
   
        Re: Wallpapers —Richard Marchetti
   (...) Actually, the problem seems to be one where the L3PAO outputted file doesn't contain the complete paths to the parts in the LGEO library, this causes POV to bomb on each and every include statement. In the main these take the form of the (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
   
        RE: Wallpapers —Bram Lambrecht
   (...) What you need to do is add the path for your LGEO directory to your POVRAY.INI file like this: Library_Path=C:\LEGO\LGEO You can have as many Library_Path statements as you want. (...) The point of the textured slopes, curved edges, and better (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
   
        Re: Wallpapers —Richard Marchetti
   (...) Of course -- that makes the slopes more like the real world elements they are based upon. I was just noting a personal aesthetics issue. (...) Yeah, and one I am trying to locate -- it must be in the lgeo files themselves somewhere. Of course, (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
 

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