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    Datsville Overview Map (Was: Boundary Box Utility) —Tore Eriksson
   That's it for tonight. I bboxed the parts of Datsville and labelled them after their names in town.dat (URL) (19 Kb) Next step: adding *a few* key buildings to help orientation. Tomorrow... /Tore (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev)
   
        Re: Datsville Overview Map (Was: Boundary Box Utility) —Michael Horvath
     This is great! An idea: if bitmaps were created of the model from 6 directions (left, right, bottom, top, front, back), you could texture map those to the boundary box (inside, to make sort of a 6 point, 3 plane cross intersecting in the center) and (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
    
         Re: Datsville Overview Map (Was: Boundary Box Utility) —James Reynolds
     Here is another idea for optimizing dat models. It isn't a very good one, but, it just seems more realistic than what I said earlier (writing a utility smart enough to optimize an entire model). One could write a utility that presents each polygon (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
    
         Re: Datsville Overview Map (Was: Boundary Box Utility) —Michael Horvath
     (...) I think realtime rendering qualifies as above statement (23 years ago, 17-Aug-01, to lugnet.cad, lugnet.cad.dev)
   
        Re: Datsville Overview Map (Was: Boundary Box Utility) —Michael Horvath
     Of course, the same could be accomplished in LDraw. Mike (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
   
        Re: Datsville Overview Map (Was: Boundary Box Utility) —Michael Horvath
   You could specify (or firmly recommend) in the future that models must posses boundary boxes measured in degrees of tilewidths (or half-tilewidth's). Anything less than that would be considered a prop. Props would then be dealt with seperately, just (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
 

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