| | Re: About the great datsville Jacob Sparre Andersen
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| | Eduardo: (...) I wouldn't mind doing it, if somebody could figure out how to convert the LDraw sources into some POV-Ray code that doesn't need 1 Gb memory for rendering. Or were you just thinking of a sequence of plain parallel projection CAD (...) (23 years ago, 11-Aug-01, to lugnet.cad)
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| | | | Re: About the great datsville Jacob Sparre Andersen
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| | | | (...) [...] (...) I just took a look in the LDGLite documentation, and it mentions using "j" and "J" for selecting parallel and perspective projection, respectively. Can this be done from the command line? How? And how do I set the "camera" and (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev)
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| | | | | | Re: About the great datsville Don Heyse
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| | | | (...) It looks like both "-j" and "-J" turn on the perspective projection from the command line. Otherwise it defaults to the orthographic projection. However since this is apparently undocumented in the readme.txt file I reserve the right to change (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | | | | | Perspective in LDGLite (Was: About the great datsville) Jacob Sparre Andersen
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| | | | Don: (...) Good to know. (...) I think they are called "look_at" and "location" in POV-Ray. (...) It would be fine if you could make something equivalent to: camera { sky <0, 0, 1> up <0, 1, 0> location <0, 0, 528> look_at <0, 0, 0> } in POV-Ray. I (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | | | | | RE: Perspective in LDGLite (Was: About the great datsville) Bram Lambrecht
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| | | | (...) POV-Ray uses "up" and "right" to determine the aspect ratio of the viewing window (which results in non-square pixels if the the camera ratio and the render ratio don't match. I believe the use of either "angle" or "direction" is important in (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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