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Subject: 
Re: Lego parts for PovRay
Newsgroups: 
lugnet.cad
Date: 
Mon, 19 Feb 2001 18:17:38 GMT
Viewed: 
1213 times
  
In lugnet.cad, Tim Courtney writes:

I must say...its been ages since I went to that site.  As always I am amazed by
the stuff there!  It would be great if L3P supported Raves' library as well.

-Tim

You can do it, but it takes a little work.  By adding Raves' parts
definitions to the .DAT files with L3P IFPOV commands and the proper
transform matrix. I have done it, but it takes some time.  The parts need to
be rotated, translated and scaled to match the ldraw world.

-Chuck



Message has 1 Reply:
  Re: Lego parts for PovRay
 
(...) Anton's parts are defined smaller and use different coordinates so to use them you have to scale them x2.5 (scale 2.5), rotate (rotate <180,-90,0>) and translate them to correct position. Also you have to include his libraries: #include (...) (24 years ago, 19-Feb-01, to lugnet.cad)

Message is in Reply To:
  Re: Lego parts for PovRay
 
"GeoMan" <geoman@ars.net.gr> wrote in message news:G8xo17.9B8@lugnet.com... (...) I must say...its been ages since I went to that site. As always I am amazed by the stuff there! It would be great if L3P supported Raves' library as well. -Tim (24 years ago, 18-Feb-01, to lugnet.cad)

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