Subject:
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Re: Lego parts for PovRay
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 19 Feb 2001 18:17:38 GMT
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Viewed:
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1213 times
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In lugnet.cad, Tim Courtney writes:
>
> I must say...its been ages since I went to that site. As always I am amazed by
> the stuff there! It would be great if L3P supported Raves' library as well.
>
> -Tim
You can do it, but it takes a little work. By adding Raves' parts
definitions to the .DAT files with L3P IFPOV commands and the proper
transform matrix. I have done it, but it takes some time. The parts need to
be rotated, translated and scaled to match the ldraw world.
-Chuck
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Message has 1 Reply: | | Re: Lego parts for PovRay
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| (...) Anton's parts are defined smaller and use different coordinates so to use them you have to scale them x2.5 (scale 2.5), rotate (rotate <180,-90,0>) and translate them to correct position. Also you have to include his libraries: #include (...) (24 years ago, 19-Feb-01, to lugnet.cad)
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Message is in Reply To:
| | Re: Lego parts for PovRay
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| "GeoMan" <geoman@ars.net.gr> wrote in message news:G8xo17.9B8@lugnet.com... (...) I must say...its been ages since I went to that site. As always I am amazed by the stuff there! It would be great if L3P supported Raves' library as well. -Tim (24 years ago, 18-Feb-01, to lugnet.cad)
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