Subject:
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Re: Lego parts for PovRay
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 19 Feb 2001 22:58:22 GMT
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Viewed:
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1186 times
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In lugnet.cad, Chuck Sommerville writes:
>
> You can do it, but it takes a little work. By adding Raves' parts
> definitions to the .DAT files with L3P IFPOV commands and the proper
> transform matrix. I have done it, but it takes some time. The parts need to
> be rotated, translated and scaled to match the ldraw world.
>
> -Chuck
Anton's parts are defined smaller and use different coordinates so to use
them you have to scale them x2.5 (scale 2.5), rotate (rotate <180,-90,0>)
and translate them to correct position.
Also you have to include his libraries:
#include "material.lib"
#include "library.lib"
I used to do it by hand editing the .pov file but it's time consuming!
L3P on the other hand could do it automatically! :-)
George
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Message is in Reply To:
| | Re: Lego parts for PovRay
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| (...) You can do it, but it takes a little work. By adding Raves' parts definitions to the .DAT files with L3P IFPOV commands and the proper transform matrix. I have done it, but it takes some time. The parts need to be rotated, translated and (...) (24 years ago, 19-Feb-01, to lugnet.cad)
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