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    Arbitrary code (was Re: L3P Idea —Larry Pieniazek
   (...) This got me thinking... Take a look at this rendering for example: (URL) is a really neat model, but the reflected parts are just "wrong". Wouldn't it be nice if the slope parts had POV code that somehow changed the reflectivity or the surface (...) (24 years ago, 30-Dec-00, to lugnet.cad, lugnet.cad.dat.parts)
   
        Re: Arbitrary code (was Re: L3P Idea —Leonardo Zide
     (...) LGEO has "rough" (how do you call it in english ?) surfaces on the slopes, it looks just like the real parts. Leonardo (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts, lugnet.cad)
    
         Re: Arbitrary code (was Re: L3P Idea —Franklin W. Cain
     (...) ..."texture"... Hope this helps, Franklin (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts, lugnet.cad)
   
        Rough Slope (was Re: Arbitrary code (was Re: L3P Idea —Amnon Silverstein
   (...) I invented a way to do this. Here is one slope .dat that is fixed for POV, and an example picture. Note that it works for any color, chrome and clear etc. Example picture: (URL) Slope Brick 33 3 x 2 with POV Roughness 0 Author: Amnon (...) (24 years ago, 31-Dec-00, to lugnet.cad.dat.parts)
   
        Rough Slope —Amnon Silverstein
   Here is a closeup of the wreaker with rough angle bricks, and the new dat file I used for the rough effect. It is a subtle change, but you can tell the difference. (URL) Slope Brick 45 2 x 2 0 Experimental Roughness by Amnon Silverstein 1 16 0 20 (...) (24 years ago, 31-Dec-00, to lugnet.cad.dat.parts)
   
        Re: Rough Slope —Larry Pieniazek
   (...) wrecker, not wreaker) Now that we know what the benefits are (and if you have any doubts you should go compare the original model, a beauty of a heavy truck, with this improved version. The roughness makes a vast difference), it would be nice (...) (24 years ago, 1-Jan-01, to lugnet.cad.dat.parts)
 

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