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Subject: 
Re: Ldlite 1.0
Newsgroups: 
lugnet.cad
Date: 
Mon, 12 Oct 1998 13:25:57 GMT
Viewed: 
2697 times
  
Once upon a time, Paul Gyugyi <paul@gyugyi.com> wrote:

> Well, I got around to releasing ldlite 1.0.  It's at
> <http://www.gyugyi.com/l3g0/ldlite/>.  Enjoy.

Very good stuff here!  Thanks to Gyug and everyone who helped him,
especially with code-speed. LDLite is *fast*! :)

> 2. I started working on a capturing a model.  I had open
> four windows: LDAO's editor, VEC, ldlite oblique view, and
> ldlite top view.  I'd change a line in the editor, save it,
> and then reload the file "File/1" in the ldlite windows.
> This was pretty cool, and adding an auto-reload of files
> when they change is high on my TODO list, so that just saving
> the file in the editor would cause all ldlite windows to update.

That would be cool!  In the meantime, I'm updating LDAO so the
editor's LDraw/preview button can be used with LDLite (and any other
program which recognizes LDraw's command-line syntax).  That way, you
don't have to save the file before previewing.  And you can leave the
preview open while continuing to work on the part/model.  Look for the
update later this week.

Steve



Message is in Reply To:
  Ldlite 1.0
 
Well, I got around to releasing ldlite 1.0. It's at (URL). Enjoy. Some fun things I've done: 1. I set up my web server to know that *.dat files have a MIME type of application/x-ldraw, and then associated those files with ldlite. Now I can click on (...) (28 years ago, 12-Oct-98, to lugnet.cad)

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