Subject:
|
Re: Is it appropriate to post large models here?
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Wed, 15 Nov 2000 22:32:07 GMT
|
Viewed:
|
1313 times
|
| |
| |
In lugnet.cad, Carsten Schmitz wrote:
> Hello,
>
> > That makes me think: is there a BMP2DAT program that uses the direct-color
> > syntax of LDLite & MLCad? Having RGB colors available would allow
> > model-makers to use lower resolution, which would reduce file size.
>
> Hm... from my point of view that doesn't make a real difference. (As you
> probably know ;)
> I wrote BMP-2-LDraw32).
>
> In some cases you wil get even a bigger file than before because the number
> from 1-511 (about 300 colors / maximum use of 3 chars at per color) dont use
> as much diskspace as RGB values . Even when RGB values are written
> hexadecimal they use up to 6 chars, when written decimal up to 8.
>
> Reducing the size of an bitmaps is mostly not a problem of resolution but
> pretty much a post-work by hand ( you won't see any anti-alias at lego's
> originals ;) ). All bitmaps I made for pieces are hand-overworked by me
> before converting to DAT.
Hmm. (a) I wasn't very clear and (b) I didn't think about compressing DAT
size by combining adjacent pixels with the same color.
Anyway, I was thinking that with more colors, the source BMP could be
smaller (in pixel x pixel dimensions) and give better results than a
low-color, higher-resolution source BMP. And it would result in a smaller
DAT.
Hmm. I still think it's worth testing. Sometime when I'm bored...
Steve
|
|
Message is in Reply To:
| | Re: Is it appropriate to post large models here?
|
| Hello, (...) direct-color (...) Hm... from my point of view that doesn't make a real difference. (As you probably know ;) I wrote BMP-2-LDraw32). In some cases you wil get even a bigger file than before because the number from 1-511 (about 300 (...) (24 years ago, 15-Nov-00, to lugnet.cad)
|
8 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|