Subject:
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Re: User POV substitutions in L3P
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 13 Mar 2000 16:18:15 GMT
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Viewed:
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1319 times
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Steve Bliss wrote...
> So it would be an easy thing to maintain one common code-library, but
> generate a 'pure LDraw' version for distribution. Assuming that the
> amount of POV code added significant overhead to the size of the parts
> library.
Yes, as I wrote in cad.ray (http://www.lugnet.com/cad/ray?n=147):
> However, I see your suggestion as a smart golden mean
> between the raw mesh parts and the smooth LGEO parts,
> - as a way of providing several Levels Of Detail (LOD) in a part
> DAT file. You don't have to write POV code for the complete
> part, only the rounded/conic/irregular section of the part,
> L3P can handle the planar sections.
>
> Another Level of Detail could be a simple mock-up version of
> a part to facilitate very fast rendering (both POV rendering of
> e.g. Datsville and when viewing huge models in L3Lab).
I.e. the common code can have special mock-up section, or
you can simply "uncomment" details or interior of a part.
/Lars
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Message has 1 Reply: | | Re: User POV substitutions in L3P
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| (...) My original purpose was to clean up the outside of the parts, but I really like the Idea of eliminating the insides when they aren't needed. -Chuck (25 years ago, 13-Mar-00, to lugnet.cad)
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Message is in Reply To:
| | Re: User POV substitutions in L3P
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| (...) to the 1x1 cone - the interior is seriously messed up). So it would be an easy thing to maintain one common code-library, but generate a 'pure LDraw' version for distribution. Assuming that the amount of POV code added significant overhead to (...) (25 years ago, 13-Mar-00, to lugnet.cad)
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