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In lugnet.space, Tom McDonald writes:
> But despite that, I decided that 6 hours was too long
That is a pain--but then again, that's what nights are for! :)
> So after making sure my location and camera coordinates were in nearly
> identical positions[2] in both POV files,
Couldn't you get the exact same position by just copying and pasting the camera
and light sources?
> I rendered different parts of the scene in two separate
> passes: one with the hangar walls and but no ships, and the other without
> walls but with the ships, and both renders have the landing plates. The time
> savings was incredible, rendering both pictures in a total of less than an
> hour. I then called upon the lovely and attractive Photoshop to merge the two,
> and it came out exactly as I had pictured it.
Good idea...except if shadows and reflections of the objects are involved--but,
that wasn't the case...
> The hangar itself is three levels tall (each level is either 14 or 15 bricks
> in height), and occupies an area of 96 studs square (3x3 32x32 landing
> plates). It is part of a larger ground base, the design of which is still
> classified.
> http://www.baylug.org/titan/pw/hang33j.jpg
Well done!
--Bram
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Message has 1 Reply: | | Re: Hangar 33
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| (...) Hehe, my wife was very understanding about this (but I ain't pushing my luck) as the computer is in our bedroom. (...) camera (...) Yes I did that, thinking the same as you, but for some reason, they were still off just a little bit. I don't (...) (25 years ago, 24-Feb-00, to lugnet.space, lugnet.cad, lugnet.cad.ray)
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Message is in Reply To:
| | Hangar 33
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| I've finally POVrayed the hangar I've been working on. I added some light sources originally to red and white hovertruck, and to the door arches, and then fired it up at 7pm. At least 6 hours later (I'm not exactly sure how long cuz I forgot to (...) (25 years ago, 24-Feb-00, to lugnet.space, lugnet.cad, lugnet.cad.ray)
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