Subject:
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Re: sticky proggy?
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 16 Dec 1999 23:53:27 GMT
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Viewed:
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390 times
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"Michael Horvath" <mikehorvath@juno.com> writes:
> Yeah, I know. But I've got, like, 40 moving parts and I have to do
> this many times for an animation. It's a *pain*!
If you're using LDLite, you can put ROTATE commands around blocks of
parts. That's how I positioned my Mech[1]. This makes it easier to
change the rotation, but otherwise it isn't really faster than using
submodels.
--Bram
1) http://chuh.org/Students/Bram-Lambrecht/LEGO/space/
Bram Lambrecht / o o \ BramL@juno.com
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Message has 1 Reply: ![](/news/x.gif) | | Re: sticky proggy?
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| (...) LDLite's offline, right now. Anyone have a spare copy on hand? Thanks. Mike (25 years ago, 17-Dec-99, to lugnet.cad)
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Message is in Reply To:
![](/news/x.gif) | | Re: sticky proggy?
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| (...) Yeah, I know. But I've got, like, 40 moving parts and I have to do this many times for an animation. It's a *pain*! (25 years ago, 16-Dec-99, to lugnet.cad)
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5 Messages in This Thread: ![sticky proggy? -Michael Horvath (16-Dec-99 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: sticky proggy? -Jeremy Sproat (16-Dec-99 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: sticky proggy? -Michael Horvath (16-Dec-99 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: sticky proggy? -Michael Horvath (17-Dec-99 to lugnet.cad)](/news/x.gif)
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