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Subject: 
Re: sticky proggy?
Newsgroups: 
lugnet.cad
Date: 
Thu, 16 Dec 1999 23:03:14 GMT
Viewed: 
389 times
  
In lugnet.cad, Jeremy Sproat writes:

Sub-models.

You can make a sub-model DAT file for your model, say an arm, and have it
centered on the axis of rotation.  Then you insert this sub-model as a regular
LDraw part in the appropriate place, rotate it, etc. with all the sub-model's
pieces moving accordingly.  <PLUG>The DAT files from my Web site tons of
examples of this technique.</PLUG>

Cheers,
- jsproat

--
Jeremy H. Sproat <jsproat@io.com> ~~~ http://www.io.com/~jsproat/
"Hello.  My name is Jeremy, and I'm a...a brick chewer."
(in unison) "Hi, Jeremy."

Yeah, I know.  But I've got, like, 40 moving parts and I have to do this many
times for an animation.  It's a *pain*!



Message has 1 Reply:
  Re: sticky proggy?
 
(...) If you're using LDLite, you can put ROTATE commands around blocks of parts. That's how I positioned my Mech[1]. This makes it easier to change the rotation, but otherwise it isn't really faster than using submodels. --Bram 1) (URL) Lambrecht / (...) (25 years ago, 16-Dec-99, to lugnet.cad)

Message is in Reply To:
  Re: sticky proggy?
 
(...) Sub-models. You can make a sub-model DAT file for your model, say an arm, and have it centered on the axis of rotation. Then you insert this sub-model as a regular LDraw part in the appropriate place, rotate it, etc. with all the sub-model's (...) (25 years ago, 16-Dec-99, to lugnet.cad)

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