| | Re: sticky proggy? Jeremy Sproat
| | | (...) Sub-models. You can make a sub-model DAT file for your model, say an arm, and have it centered on the axis of rotation. Then you insert this sub-model as a regular LDraw part in the appropriate place, rotate it, etc. with all the sub-model's (...) (25 years ago, 16-Dec-99, to lugnet.cad)
| | | | | | | | Re: sticky proggy? Michael Horvath
| | | | | (...) Yeah, I know. But I've got, like, 40 moving parts and I have to do this many times for an animation. It's a *pain*! (25 years ago, 16-Dec-99, to lugnet.cad)
| | | | | | | | | | | | Re: sticky proggy? Bram Lambrecht
| | | | | (...) If you're using LDLite, you can put ROTATE commands around blocks of parts. That's how I positioned my Mech[1]. This makes it easier to change the rotation, but otherwise it isn't really faster than using submodels. --Bram 1) (URL) Lambrecht / (...) (25 years ago, 16-Dec-99, to lugnet.cad)
| | | | | | | | | | | | Re: sticky proggy? Michael Horvath
| | | | | (...) LDLite's offline, right now. Anyone have a spare copy on hand? Thanks. Mike (25 years ago, 17-Dec-99, to lugnet.cad)
| | | | | | |