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Subject: 
Re: 3D geometry question
Newsgroups: 
lugnet.cad
Date: 
Wed, 13 Oct 1999 21:29:17 GMT
Viewed: 
677 times
  
Sorry, I just found out that I solved for (0,0,-1), not (0,-1,0), but that's
just a symmetry change :-))

--
Anders Isaksson, Sweden
BlockCAD:  http://user.tninet.se/~hbh828t/proglego.htm
Gallery:   http://user.tninet.se/~hbh828t/gallery.htm



Message has 1 Reply:
  Re: 3D geometry question
 
Thanks for all the help and suggestions. However, I found an alternate way of doing this last night. The columns in M are simply the axis spanning the rotated coordinate system, right? So we can use v as the 2nd axis to get the v vector pointing (...) (25 years ago, 14-Oct-99, to lugnet.cad)

Message is in Reply To:
  Re: 3D geometry question
 
Fredrik Glöckner skrev i meddelandet ... (...) What about: Assume V = (Vx, Vy, Vz) B = arctan(Vx/Vz) (Better with arctan2(Vz, Vx) if available, otherwise you have to adjust to the right quadrant manually) Matrix for rotation around Y: ( cos(B) 0 (...) (25 years ago, 13-Oct-99, to lugnet.cad)

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