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Subject: 
3D geometry question
Newsgroups: 
lugnet.cad
Date: 
Wed, 13 Oct 1999 09:46:22 GMT
Viewed: 
524 times
  
Hi, I have this problem I hope someone may solve.

Say I have a vector v with length normalized to 1.  For simplicity,
picture this vector as starting in the origin.  Now, I need a
rotation matrix M with the following properties:

o  If I rotate a part with one edge going from (0,0,0) to (0,-1,0)
(i.e., pointing upwards), this edge should coincide with the vector v
after the transformation

o  M should be a proper transformation, i.e., no scaling or shearing.

Thanks for any help!

Fredrik



Message has 2 Replies:
  Re: 3D geometry question
 
Fredrik Glöckner: (...) Vectors don't start anywhere. A vector is just a direction and a length. (...) Lets call the vector along the edge e. (...) There are infinitely many solutions to the problem. When you have one solution, any rotation around v (...) (25 years ago, 13-Oct-99, to lugnet.cad)
  Re: 3D geometry question
 
Fredrik Glöckner skrev i meddelandet ... (...) What about: Assume V = (Vx, Vy, Vz) B = arctan(Vx/Vz) (Better with arctan2(Vz, Vx) if available, otherwise you have to adjust to the right quadrant manually) Matrix for rotation around Y: ( cos(B) 0 (...) (25 years ago, 13-Oct-99, to lugnet.cad)

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