| | Re: Datsville James Brown
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| | (...) Well, people could make floors. I understand that's a little weird, espeically when people are used to putting things on baseplates, but look at it this way. Your house in the real world has a floor - why should your house in Datville be (...) (25 years ago, 3-Sep-99, to lugnet.cad, lugnet.general)
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| | | | Re: Datsville John VanZwieten
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| | | | (...) That will solve part of the problem, but since minifig homes often don't have backs, you end up seeing right through the house. Perhaps I could add glass to all the windows, then define the glass properties in POV to reflect and refract the (...) (25 years ago, 3-Sep-99, to lugnet.cad, lugnet.general)
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| | | | | | Re: Datsville James Brown
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| | | | | (...) house (...) <blink blink> Hadnt't even considered that. I make opening structures, but I guess that's a bit tricky in a .dat, isn't it? James (URL) (25 years ago, 3-Sep-99, to lugnet.cad, lugnet.general)
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| | | | | | Re: Datsville Bram Lambrecht
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| | | | | (...) You could add a large quad to the back of each house...but then you can't see the interiors looking from the back. (...) Tips >for doing this are quite welcome. Wouldn't that add a lot to the rendering time? --Bram BTW, if you want some (...) (25 years ago, 3-Sep-99, to lugnet.cad, lugnet.general)
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| | | | | | | Re: Datsville John VanZwieten
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| | | | | | (...) Sounds good, just leave plenty of flat space in the center. Why don't you include a river running north to south a bit east of the town. One of these days I'm going to add a sunset, too. -John Van (25 years ago, 3-Sep-99, to lugnet.cad)
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| | | | | | | | Re: Datsville Bram Lambrecht
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| | | | | | (...) of (...) I'm not sure how to make a river (and I don't know where east is :), but I was able to make some hills. Is 500x500 studs enough room? If the town grows too big, you can always scale the height field/sky/fog more. I'll email you the (...) (25 years ago, 4-Sep-99, to lugnet.cad)
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| | | | | | | | Re: Datsville John VanZwieten
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| | | | | | (...) If you could just make a recessed area (say 20 studs across) for the dry riverbed, I can add the water. Direction doesn't really matter, since I can just rotate the heightfield. -John Van (25 years ago, 4-Sep-99, to lugnet.cad)
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| | | | | | | | Re: Datsville Bram Lambrecht
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| | | | | | (...) since (...) OK, I think I can do this using two heightfields, one for the river and one for the hills. I was thinking about making the river wind back and forth gently. Do you want some straight stretches for docks, etc? How deep does the (...) (25 years ago, 4-Sep-99, to lugnet.cad)
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| | | | | | | | Re: Datsville John VanZwieten
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| | | | | | (...) Just a few bricks deep. Gently winding river is great, with straight stretches for bridges, docks, etc. -John Van (25 years ago, 4-Sep-99, to lugnet.cad)
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| | | | | | Re: Datsville Frank Filz
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| | | | (...) Is there an easy way to tell POV that a given surface is a one way window type of deal? You could fill in missing walls with a surface which is totally transparent from the outside, and either a neutral color, or the interior color from the (...) (25 years ago, 7-Sep-99, to lugnet.cad, lugnet.general)
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| | | | | | Re: Datsville John VanZwieten
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| | | | (...) have (...) properties (...) Great minds think alike! I don't know the answer to this, but I intend to post a question about it on the POV newsgroup. I was thinking about a 1-way mirror. -John Van (25 years ago, 8-Sep-99, to lugnet.cad, lugnet.general)
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