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Subject: 
Re: LD4DStudio 1.1 (def) Released
Newsgroups: 
lugnet.cad
Date: 
Tue, 22 Dec 2009 22:15:25 GMT
Viewed: 
10467 times
  
In lugnet.cad, Michael Horvath wrote:
Thank you! I'll have to try it out. Last time I tried the program it
didn't have any notion of 'bones' like in other animation software. Does
the current version have this? I.e. I'd like to be able to reuse
settings for multiple models without having to recreate *everything*
from scratch. Also, the ability to export into the other, more
cumbersome and/or expensive software packages would be nice.

No it does not use bones, because imho it doesn't need to. This because LDraw
models are relatively static (no skin needs to be 'stretched' etc).

The basics are still the same as in 1.0, but along the way I added some other
stuff like POV-Ray export, more animation actions (used to manipulate the
character over time) and examples.

You can reuse your 'actors' though by using multiple packages.

Roland



Message has 1 Reply:
  Re: LD4DStudio 1.1 (def) Released
 
(...) I guess that's what I meant: to be able to 'save' or 'export' a model complete with joints, and then reuse it in another animation. (15 years ago, 26-Dec-09, to lugnet.cad)

Message is in Reply To:
  Re: LD4DStudio 1.1 (def) Released
 
Thank you! I'll have to try it out. Last time I tried the program it didn't have any notion of 'bones' like in other animation software. Does the current version have this? I.e. I'd like to be able to reuse settings for multiple models without (...) (15 years ago, 22-Dec-09, to lugnet.cad)

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