Subject:
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Re: LD4DStudio 1.1 (def) Released
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 22 Dec 2009 22:15:25 GMT
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Viewed:
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10467 times
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In lugnet.cad, Michael Horvath wrote:
> Thank you! I'll have to try it out. Last time I tried the program it
> didn't have any notion of 'bones' like in other animation software. Does
> the current version have this? I.e. I'd like to be able to reuse
> settings for multiple models without having to recreate *everything*
> from scratch. Also, the ability to export into the other, more
> cumbersome and/or expensive software packages would be nice.
No it does not use bones, because imho it doesn't need to. This because LDraw
models are relatively static (no skin needs to be 'stretched' etc).
The basics are still the same as in 1.0, but along the way I added some other
stuff like POV-Ray export, more animation actions (used to manipulate the
character over time) and examples.
You can reuse your 'actors' though by using multiple packages.
Roland
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Message has 1 Reply:
Message is in Reply To:
| | Re: LD4DStudio 1.1 (def) Released
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| Thank you! I'll have to try it out. Last time I tried the program it didn't have any notion of 'bones' like in other animation software. Does the current version have this? I.e. I'd like to be able to reuse settings for multiple models without (...) (15 years ago, 22-Dec-09, to lugnet.cad)
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