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Subject: 
Re: LD4DStudio 1.1 (def) Released
Newsgroups: 
lugnet.cad
Date: 
Tue, 22 Dec 2009 03:44:49 GMT
Viewed: 
10911 times
  
Thank you! I'll have to try it out. Last time I tried the program it
didn't have any notion of 'bones' like in other animation software. Does
the current version have this? I.e. I'd like to be able to reuse
settings for multiple models without having to recreate *everything*
from scratch. Also, the ability to export into the other, more
cumbersome and/or expensive software packages would be nice.

--
--
Michael Horvath
mikh2161@gmail.com
http://isometricland.com



Message has 1 Reply:
  Re: LD4DStudio 1.1 (def) Released
 
(...) No it does not use bones, because imho it doesn't need to. This because LDraw models are relatively static (no skin needs to be 'stretched' etc). The basics are still the same as in 1.0, but along the way I added some other stuff like POV-Ray (...) (15 years ago, 22-Dec-09, to lugnet.cad)

Message is in Reply To:
  LD4DStudio 1.1 (def) Released
 
Hello All, I've finished the newest version of LD4DStudio bringing it to version 1.1 All changes are bugfixes. I also added a page with embedded youtube clips to the website. ((URL) this stable 1.1 version I will be concentrating on 1.2 for a couple (...) (15 years ago, 7-Dec-09, to lugnet.cad)

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