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    LD4DStudio 1.1 (def) Released —Roland Melkert
   Hello All, I've finished the newest version of LD4DStudio bringing it to version 1.1 All changes are bugfixes. I also added a page with embedded youtube clips to the website. ((URL) this stable 1.1 version I will be concentrating on 1.2 for a couple (...) (15 years ago, 7-Dec-09, to lugnet.cad)
   
        Re: LD4DStudio 1.1 (def) Released —Owen Dive
     (...) And I've just started working on another animation project - the timing couldn't be better! Already I have a couple of bug reports/feature suggestions - I'll email you when I've had time to narrow down exactly what's going on. Also, if you (...) (15 years ago, 8-Dec-09, to lugnet.cad)
   
        Re: LD4DStudio 1.1 (def) Released —Owen Dive
     (...) And I've just started working on another animation project - the timing couldn't be better! Already I have a couple of bug reports/feature suggestions - I'll email you when I've had time to narrow down exactly what's going on, though that (...) (15 years ago, 8-Dec-09, to lugnet.cad)
    
         Re: LD4DStudio 1.1 (def) Released —Roland Melkert
     (...) Thanks, any feedback is welcome. I will add a link to your movie(s) in a future version of the site, I need to create some sort of 'users experience' page for it. Roland (15 years ago, 22-Dec-09, to lugnet.cad)
   
        Re: LD4DStudio 1.1 (def) Released —Jaco van der Molen
     (...) try. For now I just love the video's on the website! Absolutly funny and great. Jaco (15 years ago, 8-Dec-09, to lugnet.cad)
   
        Re: LD4DStudio 1.1 (def) Released —Michael Horvath
   Thank you! I'll have to try it out. Last time I tried the program it didn't have any notion of 'bones' like in other animation software. Does the current version have this? I.e. I'd like to be able to reuse settings for multiple models without (...) (15 years ago, 22-Dec-09, to lugnet.cad)
   
        Re: LD4DStudio 1.1 (def) Released —Roland Melkert
   (...) No it does not use bones, because imho it doesn't need to. This because LDraw models are relatively static (no skin needs to be 'stretched' etc). The basics are still the same as in 1.0, but along the way I added some other stuff like POV-Ray (...) (15 years ago, 22-Dec-09, to lugnet.cad)
   
        Re: LD4DStudio 1.1 (def) Released —Michael Horvath
   (...) I guess that's what I meant: to be able to 'save' or 'export' a model complete with joints, and then reuse it in another animation. (15 years ago, 26-Dec-09, to lugnet.cad)
 

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