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  Re: SpiderWalker v0.8
 
(...) You might try LDLite's ROTATE and TRANSLATE meta-commands. They are very useful for multi-rotated assemblies, such as legs. You'd have to make one piece of code to define a leg, then you could reuse that code for each leg, and easily 'bend' (...) (25 years ago, 4-Mar-99, to lugnet.cad)
 
  Re: SpiderWalker v0.8
 
(...) Ahh, so much to learn, so little time. :) I did fortunately model a leg as a separate .DAT file (actually 3 or 4 layers, I think) but didn't know what really was the best way to do it, so I just went with the simplest thing that worked. The (...) (25 years ago, 4-Mar-99, to lugnet.cad)
 
  Re: SpiderWalker v0.8
 
(...) Well, ROTATE and TRANSLATE are more geared toward text-editing of models (ie, they're less cryptic), so giving up LEdit doesn't hurt so much. You can do an edit/view session with LDLite and a text editor by starting LDLite with a -P (...) (25 years ago, 4-Mar-99, to lugnet.cad)
 
  Re: SpiderWalker v0.8
 
(...) But LDlite _can_ translate those meta-commands to traditional LDraw format. Just run LDlite with the followiing commandline: ldlite newstyle.dat -roldstyle.dat where newstyle.dat is the input file and oldstyle.dat is the output file. --Bram (...) (25 years ago, 4-Mar-99, to lugnet.cad)
 
  Re: SpiderWalker v0.8
 
(...) Yes, but once you do that, you can no longer easily flex your spider's legs. Steve (25 years ago, 5-Mar-99, to lugnet.cad)

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