| | Re: Teal Color (was: Simulating tubes) Laurentino Martins
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| | (...) I've run a color table and compared the color outputs from LDraw with POV-Ray and I reached the conclusion that they don't match very well. Something that sometimes is greener in LDraw turns out bluish in POV-Ray. The same goes with all the (...) (26 years ago, 1-Mar-99, to lugnet.cad)
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| | | | Re: Teal Color (was: Simulating tubes) Steve Bliss
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| | | | (...) Yes, well, the colors in LDraw aren't very good. Most of them are just the default 16-color palette from the video card. In LDLite, you can redefine the color-values, so you could use whatever color-code you like. I'm hoping that sometime, the (...) (26 years ago, 2-Mar-99, to lugnet.cad)
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| | | | | | Re: Teal Color (was: Simulating tubes) Fredrik Glöckner
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| | | | (...) Just what LEGO colour does the colour #3 (dark cyan) represent? I don't think I have seen any bricks that are dark cyan, but I may very well be wrong. If this is not in use, can we redefine it to be teal? Fredrik (26 years ago, 2-Mar-99, to lugnet.cad)
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| | | | | | Re: Teal Color (was: Simulating tubes) Steve Bliss
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| | | | (...) It doesn't. It's just one of the 16 basic VGA colors. (...) That's what I'd like to see. Both to define it as the color code for teal, and (where-ever possible) use a color value appropriate for LEGO-teal. Steve (26 years ago, 2-Mar-99, to lugnet.cad)
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| | | | | | Re: Teal Color (was: Simulating tubes) Fredrik Glöckner
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| | | | (...) Well, it's certainly got my vote. Fredrik (26 years ago, 2-Mar-99, to lugnet.cad)
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| | | | | | Re: Teal Color (was: Simulating tubes) Laurentino Martins
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| | | | (...) There are already teal variations in the color combinations LDraw can create. It's just a question of choosing one and make it standard. Anyway, if you choose to chance the palette, the major problem I see is with LDraw. The only way I see we (...) (26 years ago, 3-Mar-99, to lugnet.cad)
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