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    Re: Teal Color (was: Simulating tubes) —Laurentino Martins
   (...) I've run a color table and compared the color outputs from LDraw with POV-Ray and I reached the conclusion that they don't match very well. Something that sometimes is greener in LDraw turns out bluish in POV-Ray. The same goes with all the (...) (25 years ago, 1-Mar-99, to lugnet.cad)
   
        Re: Teal Color (was: Simulating tubes) —Steve Bliss
   (...) Yes, well, the colors in LDraw aren't very good. Most of them are just the default 16-color palette from the video card. In LDLite, you can redefine the color-values, so you could use whatever color-code you like. I'm hoping that sometime, the (...) (25 years ago, 2-Mar-99, to lugnet.cad)
   
        Re: Teal Color (was: Simulating tubes) —Fredrik Glöckner
   (...) Just what LEGO colour does the colour #3 (dark cyan) represent? I don't think I have seen any bricks that are dark cyan, but I may very well be wrong. If this is not in use, can we redefine it to be teal? Fredrik (25 years ago, 2-Mar-99, to lugnet.cad)
   
        Re: Teal Color (was: Simulating tubes) —Steve Bliss
   (...) It doesn't. It's just one of the 16 basic VGA colors. (...) That's what I'd like to see. Both to define it as the color code for teal, and (where-ever possible) use a color value appropriate for LEGO-teal. Steve (25 years ago, 2-Mar-99, to lugnet.cad)
   
        Re: Teal Color (was: Simulating tubes) —Fredrik Glöckner
   (...) Well, it's certainly got my vote. Fredrik (25 years ago, 2-Mar-99, to lugnet.cad)
   
        Re: Teal Color (was: Simulating tubes) —Laurentino Martins
   (...) There are already teal variations in the color combinations LDraw can create. It's just a question of choosing one and make it standard. Anyway, if you choose to chance the palette, the major problem I see is with LDraw. The only way I see we (...) (25 years ago, 3-Mar-99, to lugnet.cad)
 

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