| | Re: Wheels in LDraw Steve Bliss
| | | (...) The +X direction makes somewhat more sense to me, because it's the right orientation for 1/2 the wheels on a vehicle. Generally, the -Z direction is the 'front' for LDraw. So I guess tires and hubs should show their front to LDdraw's front. (...) (26 years ago, 22-Feb-99, to lugnet.cad)
| | | | | | | | Re: Wheels in LDraw Jeff Boen
| | | | | (...) usually i model everything, elements, sub parts, models, all from LDraw's standard view being 3/4 front left.... the wheels i've been making use that same orientation, but i agree that we should have a standard and stick to it... in fact i (...) (26 years ago, 23-Feb-99, to lugnet.cad)
| | | | | | | | | | | | Re: Wheels in LDraw Steve Bliss
| | | | | (...) Agreed. And the author should make sure their part(s) fit the standard. Terry has enough to do, without rotating parts around. Steve (26 years ago, 23-Feb-99, to lugnet.cad)
| | | | | | |