Subject:
|
Re: Wheels in LDraw
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Tue, 23 Feb 1999 05:33:10 GMT
|
Viewed:
|
847 times
|
| |
| |
>
> Generally, the -Z direction is the 'front' for LDraw. So I guess tires
> and hubs should show their front to LDdraw's front.
>
> Steve
usually i model everything, elements, sub parts, models, all from LDraw's
standard view being 3/4 front left.... the wheels i've been making use that
same orientation, but i agree that we should have a standard and stick to it...
in fact i even posted for this recently... even if it isn't the standard i use,
i feel we should decide on one and make sure that *ALL* parts are rotated to
meet that standard before they are added to the official elements catalog
J
|
|
Message has 1 Reply: | | Re: Wheels in LDraw
|
| (...) Agreed. And the author should make sure their part(s) fit the standard. Terry has enough to do, without rotating parts around. Steve (26 years ago, 23-Feb-99, to lugnet.cad)
|
Message is in Reply To:
| | Re: Wheels in LDraw
|
| (...) The +X direction makes somewhat more sense to me, because it's the right orientation for 1/2 the wheels on a vehicle. Generally, the -Z direction is the 'front' for LDraw. So I guess tires and hubs should show their front to LDdraw's front. (...) (26 years ago, 22-Feb-99, to lugnet.cad)
|
4 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|