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 CAD / *9495 (-5)
  Re: Using parts in p\48\ (was: part 2951, more questions, nearly done)
 
(...) hmm okay, I simply calculated the coordinates, sine and cosine relations are our friends:) (...) Yes I will really have to look in to that, I might require some help setting it up, the only time I touched my .emacs file was when installing (...) (25 years ago, 18-Jan-00, to lugnet.cad.dev)
 
  Re: 2951 (not quite finished)
 
I took a brief look at the part and I'd say it looks great! Of course, I cannot verify that the dimensions of the bucket are correct, but it certainly looks good. The only flaws I can see is that there are some edge lines missing along the top peg (...) (25 years ago, 18-Jan-00, to lugnet.cad.dat.parts)
 
  Re: Using parts in p\48\ (was: part 2951, more questions, nearly done)
 
(...) I think what Steve Bliss meant was to use inlining as a tool _only_ to find out where to put the polygon spanning the final 7° of the curve. You only need to temporarily inline the last curve segment and check the coordinates of the polygon on (...) (25 years ago, 18-Jan-00, to lugnet.cad.dev)
 
  O'Reilly book update: free online building instructions
 
Hello, The Minerva robot, from _The Unofficial Guide to LEGO MINDSTORMS Robots_, has been redesigned for RIS 1.5. Because RIS 1.5 has fewer gears than RIS 1.0, Minerva cannot be built with the parts from RIS 1.5 alone. The redesigned robot, Mineva (...) (25 years ago, 18-Jan-00, to lugnet.robotics, lugnet.cad.ray)
 
  Re: Using parts in p\48\ (was: part 2951, more questions, nearly done)
 
(...) Uhhh I see:) Well that explains my problems then. (...) Hmm Why to the segment? Or is the vague idea I have about inlining completely wrong? I think of it as a tool to put an unofficial primitive into the part file, e.g. by replacing a type 1 (...) (25 years ago, 18-Jan-00, to lugnet.cad.dev)


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