|
| | Re: Beveled flex tubing
|
| (...) Google translate does a pretty fair job, actually, enough to suss out most of what is being said... Manfred's section of notes in the part authoring "tutorial" (URL) is also helpful (URL) wasn't aware that there was a sliced cylinder primitive (...) (14 years ago, 24-May-11, to lugnet.cad)
| | | | Re: My attempts to get a vector line drawing
|
| (...) Hey, this is interesting. Is it actually just drawing the visible lines in some final rendering stage? Or is there more going on there with the Stencil and/or Depth buffer? (14 years ago, 24-May-11, to lugnet.cad, FTX)
| | | | Re: Beveled flex tubing
|
| OK, I think what you miss is the 4-4cyls.dat primitive, add it to a regular 4-4cyli and you basically have what you need. For the tip, you need a slanted primitive (ring and edges). There is a tutorial (unfortunately in French) here (URL) , (...) (14 years ago, 24-May-11, to lugnet.cad)
| | | | Re: Beveled flex tubing
|
| (...) I was looking at trying to use your cutting tool, actually,.. stretch a 4-4cyli.dat to a long enough length (somehow?) and then just use a big quad tilted to 45 degrees as the "blade". But I can't quite suss out how to do it, being somewhat (...) (14 years ago, 24-May-11, to lugnet.cad)
| | | | Re: MLCad Group
|
| (...) Interesting indeed! Is there any kind of documentation on these META-commands anywhere? I think this may be a better alternative to my unfinished LDSwitch approach(?) /Tore (14 years ago, 24-May-11, to lugnet.cad.dev)
| |