| | Re: My attempts to get a vector line drawing
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(...) Have you tried disabling lighting? (...) I don't know any ether, I'm sorry. roland (13 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) You are right that I can approximate it simply by making all the parts white (as shown). However, shaded white is not really white. Every angle of white reflecting to the camera is actually a different shade of gray. I really want no shading (...) (13 years ago, 23-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) <snip> (...) I'm not sure I 100% understand your goal(s), but I think what you need is: All white shading with all black edges. This way the (OpenGL) 'Z-Buffer' does all the hard work for you. Maybe travis could implement it in LDView, (or (...) (13 years ago, 23-May-11, to lugnet.cad, FTX)
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| | My attempts to get a vector line drawing
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For various reasons, I've been attempting to extract a vector line drawing of a large LDraw model. On the surface, this would seem simple (which is always the case for the hardest projects). LDraw itself is a vector format. Each edge line is defined (...) (13 years ago, 23-May-11, to lugnet.cad, FTX)
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| | Re: Beveled flex tubing
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(...) For anything with radial symmetry a little perl script is the right tool :) Tim (13 years ago, 23-May-11, to lugnet.cad)
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