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  Re: Advanced minifig animations
 
(...) Hi there, You could try experimenting with Unity3D. This is a free download. It looks like the Unity suite of tools was used to create the online game Lego game "The Quest for R2-D2" (URL) are some tutorials on how to create characters with (...) (14 years ago, 15-Aug-10, to lugnet.cad)
 
  Re: *** MLCad V3.30 *** new feature request
 
(...) Well, after a long discussion with Sergio via e-mail and a period of trying different things, it appears that SR3DBuilder will only run (both now and in the future) on a native installation of Windows (not even a virtual machine) that has a (...) (14 years ago, 14-Aug-10, to lugnet.cad.mlcad)
 
  Re: Advanced minifig animations
 
(...) I'm sorry I don't have any real experience with the software, I just happen to hear about it through the "big bunny buck" short film. Roland (14 years ago, 10-Aug-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) Wow, you're right! I was able to import an OBJ version of my minifig created with LdrDat2Obj. It didn't like the 3DS version I created with LDView for some reason, however. I'm reading one of the tutorials on animation right now. I have a (...) (14 years ago, 8-Aug-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) A warning though: When you download the trial version of Poser 8 they ask for your credit card number. And in my case they charged $1 to it despite the trial version being free and the invoice showing $0. Mike (14 years ago, 8-Aug-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) I'm pretty sure you can do these kinds of things with blender (URL) it has a steep learning curve, and you'll have to create the minifig models from scratch. Roland (14 years ago, 8-Aug-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) I did a little research. You can create bones and poses in Daz3D Studio and Poser. Poser 8 costs $250, but you can buy Poser 7 for $50. Daz3D Studio is free, but you have to buy a $30 plugin to create your own bones and poses from scratch. (...) (14 years ago, 8-Aug-10, to lugnet.cad)
 
  Re: BFC problems, model or converter?
 
(...) Some of the details on the face are messed up too, though things are definitely a lot better. Mike (14 years ago, 4-Aug-10, to lugnet.cad)
 
  Re: Starfighter instructions
 
(...) Jim, Very nice indeed! May I have the list of quirks, or are you looking into them? Kevin (14 years ago, 5-Aug-10, to lugnet.cad, lugnet.inst, FTX)
 
  Re: BFC problems, model or converter?
 
(...) It does work rather well (MeshLab does support 3DS)... (...) Indeed, it seems that invertnext statement is ignored. On the minifig, only front and inside of hands are shown backwards in MeshLab (other inverted areas such as cap inside are (...) (14 years ago, 3-Aug-10, to lugnet.cad)


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