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 CAD / *46486 (-10)
  Re: Advanced minifig animations
 
(...) How about via exporting to a different format? I'm not that familiar with 3D modeling software, but some of them support "bones" and skeletal animation. Not sure though if there are any free ones. (14 years ago, 31-Jul-10, to lugnet.cad)
 
  Re: LDRAW / MLCAD on Windows 7 - 64 bit
 
Simply replying would have been fine without the rant. ;) (...) (14 years ago, 31-Jul-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) Hi Mike, To my knowledge there are no tools to provide what you want. We have tools for "flexible parts", but these are limited to hoses and rubber band type parts. Kevin (14 years ago, 31-Jul-10, to lugnet.cad)
 
  64776 should be re-partitioned
 
64776.dat (the cube center from LEGO Games sets) should be re-partioned a bit. Currently, there's no way to specify the stud colors separately from the body color. The tail-end of the file should be separated out into a distinct file, so that (...) (14 years ago, 25-Jul-10, to lugnet.cad)
 
  Advanced minifig animations
 
I was wondering if anyone here had experience with creating the style of minifig animations found in official TLG movies/cartoons/video games. I.e. ones where the parts are not only articulated, but also bend. Are there any free tools to do this? (...) (14 years ago, 25-Jul-10, to lugnet.cad)
 
  Re: Taking shortcuts
 
(...) You, sir, are the cad's meow:-p JOHN (14 years ago, 22-Jul-10, to lugnet.cad, FTX)
 
  Re: Taking shortcuts
 
(...) Acually, I think you moved it to lugnet.cad, BICBW 8?) ROSCO (14 years ago, 22-Jul-10, to lugnet.cad)  
 
  Re: Taking shortcuts
 
(...) I'm used to getting called Ronald by 'new' people all the time. :) (...) Those studs merely touch the surface, that's not going to be a problem. But when two polygons overlap, how their pixels end up onscreen can be frame/driver dependent and (...) (14 years ago, 21-Jul-10, to lugnet.cad)
 
  Re: Taking shortcuts
 
(...) I'm not worried about disk space so much as I am worried about render/move/edit time. Unnecessary polygons, even after being read in and converted into internal models, take time to process. I think you can see the difference in POVray render (...) (14 years ago, 21-Jul-10, to lugnet.off-topic.geek, lugnet.cad)  
 
  Re: Taking shortcuts
 
Indeed: "bad" overlaps (and in particular flase intersections that are bleeding trhough to the site of the part where they are not supposed to be visible) cause disturbingly bad render errors. But on the other hand, "good" overlaps don't generate (...) (14 years ago, 21-Jul-10, to lugnet.cad)


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