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  Re: Straightening Up the MPF Format
 
(...) Please see here for the search strategie for referenced files: (URL) present your problem can only be solved by hand to give all files in the MPD file a unique name. I do not know any app so far that will assist you in that. So far I do not (...) (15 years ago, 2-Apr-10, to lugnet.cad)
 
  Re: Straightening Up the MPD Format
 
(...) I have been faced with this problem some time ago at my application MPDCenter. I had nearly the same idea but I decided to use "&&" to combine the files that should be in the same file because I do not expect any filename to contain "&&". (...) (15 years ago, 2-Apr-10, to lugnet.cad)
 
  Re: Straightening Up the MPD Format
 
(...) I am not sure this is really necessary. The two "door.ldr" model must reside in different folders, so if you encode relative path in file name it should work (not tested with current tools though...) Philo (15 years ago, 2-Apr-10, to lugnet.cad)
 
  Straightening Up the MPF Format
 
Maybe it's time to straighten up the MPD standard. In (URL) it says: "So far, there are no clear scoping or namespace rules on MPD files. If you put a file named stud.dat in your MPD file, don't be surprised to see your stud.dat file appear on the (...) (15 years ago, 2-Apr-10, to lugnet.cad)
 
  LDraw.org colour restrictions and specifications ratified
 
Hi folks, The LDraw Standards Committee (LSC) has just unanimously ratified changes to official colour restrictions and specifications. This means, that: Direct colours, i.e. 0x02RRGGBB colour values, are now officially recognized. Blended colours, (...) (15 years ago, 2-Apr-10, to lugnet.cad, lugnet.announce, FTX)  
 
  Re: Hispabrick Magazine 007
 
(...) MegaUpload took some time before it made the file available. It can be downloaded now. Thank you for the feedback, please keep it coming. Jetro (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
 
  Re: Hispabrick Magazine 007
 
(...) The full english version downloaded for me, FWIW. -- joshuaD (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
 
  Re: Hispabrick Magazine 007
 
(...) the magazine is a beauty as they always are. my favorite article is the one on superhero sets. i'm sure you're aware of the download problem with the full english version. the english preview gave me enough to whet my appetite. i'll be back in (...) (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
 
  Re: Hispabrick Magazine 007
 
It has been brought to my attention that the link I gave is broken. It should be (URL) Jetro (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) If you want a visual example on stipple, look at my LD4DStudio, it uses it for transparent stuff. In combination with depth buffer you don't need to sort anything just push the triangles and/or quad cords using glDrawElements and optionally (...) (15 years ago, 1-Apr-10, to lugnet.cad, lugnet.cad.dev, FTX)
 
  Re: LDForge - dev. plans
 
(...) Ah, thank you Travis! I got depth buffering working now. :) No more problems with polygon sorting.. -Santeri (15 years ago, 1-Apr-10, to lugnet.cad.dev, FTX)
 
  Hispabrick Magazine 007
 
(URL) It's that time again:we are happy to announce the release of Hispabrick Magazine 007 In this issue you will find some great articles about Technic, part 6 of an ongoing series of MINDSTORMS related articles, an interview with Michael Lachman, (...) (15 years ago, 1-Apr-10, to lugnet.announce, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX) ! 
 
  Re: LDForge - dev. plans and call for help
 
(...) Perfectly OK! now I wonder what could be a correct user interface for that... Philo (15 years ago, 1-Apr-10, to lugnet.cad)
 
  Re: LDForge - dev. plans and call for help
 
(...) In order for GL_DEPTH_TEST to work, you have to clear the depth buffer at the same time you clear the rest of the screen: glClearDepth(1.0); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GLCOLORBUFFERBIT GLDEPTHBUFFERBIT); (Note: the (...) (15 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) I see.. but problem is that if I use glEnable(GL_DEPTH_TEST) then my polygons won't render at all. Tutorials related to OpenGL explicitly told not to use GL_DEPTH_TEST because of this.. how did you avoid it? (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) For transparency, LDView sorts triangles, and only triangles, not parts. So the centroid of each triangle is (p1 + p2 + p3) * (1/3). All transparent geometry in the whole model goes into one big list of triangles. While I'm at it, I calculate (...) (15 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)
 
  Re: LDForge - dev. plans and call for help
 
--snip-- (...) Out of interest which centroid do you use? I would have thought that the bounding box center was better than the centre of all corner points (since these cluster around areas of high detail) but you've presumably tried different (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) If you prefer not to sort at all you can use glEnable(GL_POLYGON_STIPPLE) for transparent polygons. It doesn't look nearly as good, but it's really easy to code. Have fun, Don (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) The only polygons that LDView sorts are transparent ones. Everything else is handled by the OpenGL depth buffer (glEnable(GL_DEPTH_TEST), followed by glDepthFunc(GL_LEQUAL)). Transparent polygons need to be sorted before being drawn, and (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: DATHeader Update (The Reviewer Tool) Version 3.0.5
 
(...) I have fixed that problem. It has been in the xmpd.dll version 2.2.1. Now version 2.2.2 is in the download package at (URL) and detecting double lines is working again. Sorry for that trouble. cu mikeheide (15 years ago, 31-Mar-10, to lugnet.cad)


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