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  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) It may be a bit off but... it works! (...) ...NXT programming language and firmware in version 2 switched to floating points... for the best and/or for the worse ;o) (...) I have no true information here, but I believe this is simply (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
"ivansanchez" <ivan@sanchezortega.es> wrote in message news:KLE94G.Ezw@lugnet.com... (...) I have to disagree with your assessment of that: (URL) LDD lets me do that, beautiful! I don't mind a gap or two, in fact given it happens all the time in (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Of course. I'm at work right now, but I'll try to remember to send you a copy when I get home. Nothing fancy, the only trick was getting the spacing and the "stiffness" right. Did you already grab the MPD file from my Brickshelf page? Besides (...) (15 years ago, 17-Jun-09, to lugnet.cad.mlcad, FTX)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) It's on its way. Jetro (15 years ago, 17-Jun-09, to lugnet.cad.mlcad)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Gee, thanks :-) (...) free space between the black gear and the 1/2 stud bush. I've nudged things a bit and got this: (URL) wrong anyway - if you center the camera on the axle for the black wheel and zoom in, you'll see that the axle is (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)


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