| | Re: Can anyone get these parts to intersect at right angles in LDD?
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(...) That'd be me :-) Using the "unzip the .lxf" technique explained here... (URL) I managed to rotate and offset the bricks at will, so it's possible to position them just right. It seems that offsetting the gears by 7.5mm and 1.1mm, they seem to (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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"Philippe Hurbain" <philohome@free.fr> wrote in message news:KLDtB0.Bv7@lugnet.com... (...) From what I and a lurker here figured out in a few emails to each other, it would appear that the problem is that LDD's collision engine is a bit (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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(...) Same thing here. I was able to mesh Z36 with Z12 and "almost" z36 with z20. All other combinations that obviously works fine in real world failed. Philo (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
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| | Can anyone get these parts to intersect at right angles in LDD?
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To TLG: I have found that there is a problem with the two gears, which LDD refers to as "double conical wheel", included in LEGO Factory. These are described in the LDD Factory palette as "double conical wheel Z12 1M" and "double conical wheel Z20 (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
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| | Re: LSynth 3.0 setup tutorial updated
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(...) Eric, This is awesome! It is exactly why I moved the definition of what can be synthesized out of the code and into lsynth.mpd! I really appreciate people sharing their additions, and especially Willy being the owner of lsynth.mpd. (...) (15 years ago, 16-Jun-09, to lugnet.cad.mlcad, FTX)
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