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  Re: Mirror matrix question
 
(...) --snip-- (...) You are right here. In 3D it gets a bit more complicated and, as far as I know, a mirror and rotation corresponds to a mirroring on a plane and a rotation within that plane. I'm sure there is a way to unravel it all but it's (...) (15 years ago, 16-Jun-09, to lugnet.cad)
 
  LD4DStudio 1.1 Beta 1 Available
 
I finally completed LD4DStudio 1.1 Beta 1, You will find it on (URL) version introduces a whole boatload of changes and additions, see the release notes section for a complete overview. (URL) also updated the manual and added some technical (...) (15 years ago, 15-Jun-09, to lugnet.cad)
 
  Re: Mirror matrix question
 
Hi Kevin, Here's the problem. A mirror plus a rotation can look just like a mirror across another axis. Ugly 2D ASCII art example: .|b --- .|. Mirror the b to the left. d|. --- .|. Rotate 180 degrees. .|. --- .|p That looks just like you mirrored (...) (15 years ago, 15-Jun-09, to lugnet.cad)
 
  Re: Mirror matrix question
 
(...) Hi Tim, Thanks. Math is not my specialty, so all help is appreciated. If the user has rotated the mirrored submodel, doesn't the vector normal then also get rotated? The hope was there was a way to separate the mirrored aspect of the rotation (...) (15 years ago, 15-Jun-09, to lugnet.cad)
 
  Re: LSynth 3.0 setup tutorial updated  [DAT]
 
(...) Thanks. I'll use that one then. Let me take advantage of this thread to suggest the inclusion of another element in the lsynth mpd: the Fibre Optics Cable x400. This is the one that came with the RCX, Spybots and several Exoforce sets, has the (...) (15 years ago, 15-Jun-09, to lugnet.cad.mlcad)


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