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  Re: Transparent colors in POV-Ray
 
(...) When do you think 1.1 is available????? I am waiting for film export!!! Ok, I think your problem can't be solved because the surfaces meet exactly the same plane. So the renderer has to decide which color to take. As both are exactly the same (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) so I replaced it by trans white in the animation I was working on (The "Experiment" sample of LD4DStudio.). I'm now using: //----Texture for LDraw color 47 "clear" #declare color47 = texture { pigment { rgbft <1.0000, 1.0000, 1.0000, 0.9000, (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: LPub Bad results with LDView
 
(...) <snip> (...) 14. In classic buffer exchange store, add parts, step, buffer exchange load, you no longer need to GHOST the parts added between the store and step. LPub applies buffer exchanges to the LDraw files before being handed to the (...) (15 years ago, 13-Jun-09, to lugnet.cad)
 
  Re: LPub Bad results with LDView
 
(...) Oh, LPub also figures out the bounding box for things placed relative to step-groups and centers them. I also fixed problems with PLIs for step groups that do not have PLI per step. Kevin (15 years ago, 13-Jun-09, to lugnet.cad)
 
  Re: LPub Bad results with LDView
 
(...) One of the new features is affecting your swan. When you place callouts, PLIs, etc, relative to the CSI, LPub figures out the bounding box of the collection, and then automatically centers the bounding box on the page. You did this manually, (...) (15 years ago, 13-Jun-09, to lugnet.cad)


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